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Exporting Landscape...?


HSovieticus

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I am going to attempt to recreate (or port) a small part of FNV, probably goodsprings, into the Unity Engine as a sort of experiment or study. It is for my own personal use, so I will not be uploading anything illegal. That said, I am going to start with the landscape or terrain. The problem is that I cannot find the landscape mesh files. I have a ton of LOD files, but those are not what I want, are they? So, am I just not looking hard enough? Or can the landscape mesh even be exported?

 

EDIT: i found out that the terrain is generated from a heightmap. i could use the heightmap to generate similar terrain in unity, but it may not be exactly the same. is there some way to generate the mesh in GECK so i get the exact shape that appears in game? if not, then I would at least need the base mesh which the heightmap uses. as a last resort, i may be able to recreate that base mesh so that my heightmap can be applied properly, but i'm not sure how i would be able to recreate the base mesh without actually having access to it.

 

so, if anyone can help me out with this...

Edited by HSovieticus
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I've done some experimentation trying to apply the NVWasteland's heightmap in Unity, but I can't get it looking right. I think that probably the heightmap exported from GECK is much lower quality than the one that is actually used by the game. So I can only do this if I have access to the original heightmap or if I can export the landscape as a mesh within the GECK.
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