HSovieticus Posted October 14, 2011 Share Posted October 14, 2011 (edited) I am going to attempt to recreate (or port) a small part of FNV, probably goodsprings, into the Unity Engine as a sort of experiment or study. It is for my own personal use, so I will not be uploading anything illegal. That said, I am going to start with the landscape or terrain. The problem is that I cannot find the landscape mesh files. I have a ton of LOD files, but those are not what I want, are they? So, am I just not looking hard enough? Or can the landscape mesh even be exported? EDIT: i found out that the terrain is generated from a heightmap. i could use the heightmap to generate similar terrain in unity, but it may not be exactly the same. is there some way to generate the mesh in GECK so i get the exact shape that appears in game? if not, then I would at least need the base mesh which the heightmap uses. as a last resort, i may be able to recreate that base mesh so that my heightmap can be applied properly, but i'm not sure how i would be able to recreate the base mesh without actually having access to it. so, if anyone can help me out with this... Edited October 14, 2011 by HSovieticus Link to comment Share on other sites More sharing options...
HSovieticus Posted October 14, 2011 Author Share Posted October 14, 2011 I've done some experimentation trying to apply the NVWasteland's heightmap in Unity, but I can't get it looking right. I think that probably the heightmap exported from GECK is much lower quality than the one that is actually used by the game. So I can only do this if I have access to the original heightmap or if I can export the landscape as a mesh within the GECK. Link to comment Share on other sites More sharing options...
HentaiTentacle Posted November 4, 2013 Share Posted November 4, 2013 I too would like to do this, I take it nobody knows how. Link to comment Share on other sites More sharing options...
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