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Posted

You are changing the "Bullet_SMG" and "ZZZZ_Bullet_Arrow" block's "MaxAmmoCount" values?

 

If those are the values you are changing then it may be related to how you are adding this modified file to your game.

 

Are you making this change directly to the "inventory_special.scr" file in your Data0.pak file? (not advised)

Or are you modifying a copy of the file and including it in a Data3.pak file with the identical directory structure for the file? (proper)

Posted (edited)

i copied it to my desktop chaging the max ammo to 1000 and putting it in data3.pak

 

and yes i edited "Bullet_SMG" and "ZZZZ_Bullet_Arrow" block's "MaxAmmoCount" values

Edited by undeadfan666
Posted

You are changing the "Bullet_SMG" and "ZZZZ_Bullet_Arrow" block's "MaxAmmoCount" values?

 

If those are the values you are changing then it may be related to how you are adding this modified file to your game.

 

Are you making this change directly to the "inventory_special.scr" file in your Data0.pak file? (not advised)

Or are you modifying a copy of the file and including it in a Data3.pak file with the identical directory structure for the file? (proper)

im copying the file over to data3.pak with it having the edits made

  • 4 weeks later...
Posted (edited)

A thus far effective (for me anyway) "quick and dirty" method I've been experimenting with indicates that there is often a middle ground in between making changes to data0.pak (don't do that) and ineffectual changes to data3.pak.

 

Extract the relevant file(s) from data0.pak and COPY here:

 

...Users\<User Name>\My Documents\Dying Light\Out\...

 

Edit the parameters and values of this / these file(s) as you see fit.

 

Test and refine to taste..

 

Further testing indicates that this shortcut can often have the effect of overriding any mod(s) in the Data3.pak rather than playing nice. While that makes a convenient testing tool for me it hardly does the players any good so now I take the file that was =green]COPIED from the Data0.pak, edit it and place it in the same path structure but inside Data3.pak.

 

It should be noted that this will often require some simple editing of script files in order to have all the mods present and getting along.

Edited by GrimReapers1
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