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[Needing Help] How to Pack edited Xml into a Mod(using ModKitchen)?


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First of All, thanks for your patience to hear me [the newbie] out.

I've already been quite confused right now so i will do my best to clarify what i want and went through and hope you guys can give me clear and step-to-step instructions.

It's a simple task really and i know a lot of guys have done it brilliantly, just trying to boast some cool weapons stats.

Here is how it happened:

 

1. used Modkit to uncook all the contents(no dlc) to "D:\Uncooked".

2. edited "def_item_weapons_relic" xml file in "gameplay\items_plus".

3. opened ModKitchen and set the wcc_lite location to the right location

4. set Uncooked files location to "D:\Uncooked\gameplay\items_plus\"

5. chose 'build a mod' submenu

6. name my mod, set Mod working director, and put the modified weapon xml file into "<Mod working director>\Modded\".

7.select 'Only pack xml' and build.

 

The resulting bundle file is way smaller than the original xml file, 16kb compared to 300kb+.

and nothing changed in the game.

 

Which step went wrong? :confused: I wish to learn to do it properly.

Thanks again for your support.

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