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Loss Of Conversation Topics


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Hello all - I am a new face here, but have been playing Oblivion for quite some time now!

 

Since being introduced to The Elder Scrolls Nexus, I have downloaded many fantastic mods made by the people here (Ruined Tale's Tail being a personal favourite). However, some have not been fully compatible with my game and I have had to remove for one reason or the other.

 

However - this has led me to a slight problem...

 

For example, my female Imperial is Gray Fox & Dark Brotherhood Listener. Hence, sometimes will vist the Night Mother to listen to the latest orders. Or, cause a bit of criminal havoc and will require Armand Christophe to pay off the bounty on her head.

 

When I had a 3000 bounty on my head, I went to Armand in the usual way, but to my annoyance, all I could do was ask him "Rumours" - all other Theives Guild related topics are gone!!! Same with my Dark Brotherhood underlings - I can't ask a Murderer to follow me around anymore - all relevent Guild topics are gone. This is the same with other NPC, somtimes not even "Rumours" comes up, just the persuasion option.

 

I know that this is probably related to removing one of the unofficial mods downloaded from here - but its too late to simply load an old save; I have clocked up many, many hours of gameplay, starting again isn't an option. And I can't pinpoint the moment that this has happened. :wacko: Unfortunate I know - but it was the moment I spoke to Armande when I realised that the conversation topics have gone.

 

So - I appeal to you guys - do you have any suggestions what I would need to do to bring these conversation topics back, as this has seriously addled my gameplay :closedeyes: I am annoyed that I don't know how to fix this myself, or recall where it went wrong. Please could someone advise me, is there something I could download, or something I could tweak?

 

If you prefer, please email [email protected] and you can talk to me there.

 

Thank you, all.

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One common way to lose dialogue topics is to coc out of Shivering Isles. It is corrected by going back and leaving via the standard method. I don't know if a similar thing could happen in another mod but it might be worth checking.
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