Mortagonus Posted May 27, 2016 Share Posted May 27, 2016 I'm trying to use Mod Organizer 2 with FO4, installed a few mods, and ran f4se through MO. The game loads up fine, however when I click the mod menu and then mod list, the list is empty. When I start a new game, non-ESP mods (texture changes, things like that) work just fine. However any mod content from an ESP does not. I have noted that my game does NOT seem to generate a plugins.txt, just a dlclist text file. Is there some error that I am making or something that I can do to correct this? Making a plugins.txt file that is a copy of my dlclist file does not seem to have any effect. Thanks Link to comment Share on other sites More sharing options...
Nukaman Posted May 27, 2016 Share Posted May 27, 2016 (edited) try using LOOT to generate a loadorder.txt, then copy the contents of that to plugins.txt, and add a * before every line. I was having a similar problem to yours, but with NMM wiping the plugins.txt. I've been installing mods manually since then. the contents of DLClist may work with * added, but im not sure if it will include all the mods Edited May 27, 2016 by Nukaman Link to comment Share on other sites More sharing options...
Mortagonus Posted May 28, 2016 Author Share Posted May 28, 2016 So I can get the plugins.txt generated in my Mod Organizer profiles Default folder, but not within my appdata folder. It never gets written to or edited, so I am just guessing it never gets read at all. DLCList.txt in the AppData Local Fallout 4 folder only gets updated when I use the launcher, and when I go to the mods section and press T it says no mods were found. Is this how it should be? Link to comment Share on other sites More sharing options...
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