kingtitan Posted October 15, 2011 Share Posted October 15, 2011 I have been trying to create a kennel for animals in a mod that I am making, and I wanted to use vanilla kennel "Kennel03". After placing it in the mod world space, I put it's corresponding door in front of it, "KennelDoor02". However, this is when I started running into problems. When I went into the game I realized that the door has no animation, and therefore cannot open/close. It more or less right now is just a static mesh. Would someone be willing to edit the nif to include animation so it actually functions as a door? Thanks! Link to comment Share on other sites More sharing options...
fore Posted October 15, 2011 Share Posted October 15, 2011 Can you use KennelDoor03 instead? This one is already animated. :) Link to comment Share on other sites More sharing options...
JDFan Posted October 15, 2011 Share Posted October 15, 2011 (edited) Need to know a few things in order to do this --- which way do you want it to Open\close ( ie. up\down, Down\Up, Left\right, Right \left . how far do you want it to open -- 45 degrees, 90 degrees, 180 degrees -- which side should it pivot from Top\Bottom\Left\Right or should it slide ? (have to remember that there are a lot of ways a door could open depending on where it is being used so need a bit more info on what it is you want !) EDIT : In looking at the Nif it seems it should swing open around a pivot on the left side (based on the lock\hinge location) if that is what you want -- Here is a new animated NIf -- (If not then let me know what exactly you need and it can be adjusted as needed !) Edited October 15, 2011 by JDFan Link to comment Share on other sites More sharing options...
kingtitan Posted October 15, 2011 Author Share Posted October 15, 2011 Hahaha Fore, I was wishing the same thing! Too bad it just looked funky with the kennel I was using! JDfan, that works absolutely amazing. All I had to do was pivot it around its x axis and it worked perfectly! If you don't mind, would it be possible to also make one that did slide? Just for the sake of variety :D . If not it is no big deal, the door you gave me was exactly what I asked for! I just wish Bethesda hadn't been so lazy and had animated ALL their doors... Link to comment Share on other sites More sharing options...
JDFan Posted October 15, 2011 Share Posted October 15, 2011 (edited) Hahaha Fore, I was wishing the same thing! Too bad it just looked funky with the kennel I was using! JDfan, that works absolutely amazing. All I had to do was pivot it around its x axis and it worked perfectly! If you don't mind, would it be possible to also make one that did slide? Just for the sake of variety :D . If not it is no big deal, the door you gave me was exactly what I asked for! I just wish Bethesda hadn't been so lazy and had animated ALL their doors... Try This one --- I did not test it in game but it should work correctly (slides from right to left to open opposite to close) which I think is what you would want ! ( it currently takes about 1 second to open or close if that is too fast\slow let me know and I'll adjust it.) Edited October 15, 2011 by JDFan Link to comment Share on other sites More sharing options...
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