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how do i convert the .bsa files to texture... mesh folders?


jackysas2007

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i reinstalled oblivion, i looked inside my data folder, but i dont find my texture, mesh etc folders! Instead i see them in .bsa versions. How do i convert them into their folder counterparts? i need it that way so i can install mods by putting them in the apporpriate mesh and texture folders.

what do i have to take caution of next time because of this problem?

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  • 4 years later...
This happened to me with my Fallout 3. I had it installed and had to uninstall it, tried to reinstall it, and all the folders became .BSA files. I tried to convert the files in numerous ways with renaming and 7-Zip, but it doesn't do anything. I've tried to install BSA-Archiver and file manager but they didn't help. I tried renaming some files with the BSA's content to the same name as them and inputting them into the data, but they don't load. Please help! P.S. I could not find a post like this anywhere else in the forums. (referring to me being FO3 and yours ES:O)
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Well, actually the folders never "became BSA files" at all to begin with. The BSA files are archives (Bethesda Softworks Archive) containing the original game's files, and only those, and they're used right out of the BSAs. By default there is no "meshes", "textures", etc. folder anywhere in "data" and these have to be created first before/when installing a mod. Once you put a replacement file (mesh, texture, etc.) in place of where the original file would be (folder structure outside matches folder structure inside BSAs), it usually gets used right away in place of the original from inside the BSA. That is unless it's a texture file, as these require Archive Invalidation to be done properly or simply won't be used. With Steam Oblivion actually "all" files require Archive Invalidation to be done properly, or "no" replacements will ever work.

 

So, if it's about getting modify access to the game's original files, unpack them from the BSA archives as instructed by multiple others so far.

If it's only about adding mods to your game, either let the folders be created while unpacking the mods' contents into your data folder, or just create them yourself. It's not the "folders" being important for your mods to work, it's the mods' files being in the right place "inside" those folders that counts.

 

edit: Oh, that's the same with Fallout, of course, as you're talking of that one, not Oblivion, or at least it's very similar. Though what does a question about Fallout do in the Oblivion section is beyond me.

 

edit2: Ah, 5 years is nothing. Yesterday I stumbled across a necroed thread about Dark0ne taking a long time to respond, or something else irrelevant along that line, from "2003"! That's back when the site wasn't even called Nexus, yet, from what they were writing inside there! People really don't read anymore these days before posting. :whistling:

Edited by DrakeTheDragon
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