SindolY3K Posted May 28, 2016 Share Posted May 28, 2016 Trying to find a solution on how to interrupt a player while they are firing an automatic weapon that doesn't cause unnecessary animations (like stagger and paralyze) and doesn't interfere with their weapon or weapon being drawn (such as disarm or using InputEnableLayer to disable fighting as it causes the weapon to be sheathed). Pretty sure it's impossible with my requirements but just wondering if anyone has any ideas I may not have tried. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted May 28, 2016 Share Posted May 28, 2016 (edited) I stumbled across by accident, a really ehhh glitchy-ish kind of way, when trying to redesign the numbers on pipe weapons to be more fitting (make them all use .38 and be lesser variants of other weapons, and I figured I'd make bolt action automatic - which is where the burstfire comes into play) - it uhh, stops being able to be fired for a good while though, about as long as the reload animation might take I think, although I have no idea if it's related because I kind of stopped playing with it after a while -using FO4edithttps://forums.nexusmods.com/index.php?/topic/4057350-found-a-way-for-burst-fire-to-exist/ Edited May 28, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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