YesRoyalty Posted October 15, 2011 Share Posted October 15, 2011 (edited) I'm creating a custom armor and helmet set to bring a character I'm playing in a Youtube series into New Vegas. I've started with the helmet; the modelling is 100% done, but I can't build a texture from scratch worth a damn. I need help from someone who has the ability to create a really authentic texture - something that looks like it could have shipped with the game. To have it made for me will be awesome; to be shown how to do it myself would be awesome to the power of infinity. The second episode of the series, and the first to feature the current helmet: Obviously in the game there will be a 10mm Pistol (Dual 10mms? Ah, but that is a discussion for another time) substituted for the Nerf Guns. I am of course able to email the .max file, as well as my ill-conceived attempt to create the texture myself (if anyone should want it). The model has been separated into four different objects for a bit more ease of texturing: the vents, the visor, the shell, and the neck cloth. Edited October 15, 2011 by YesRoyalty Link to comment Share on other sites More sharing options...
jdizzle468695 Posted October 16, 2011 Share Posted October 16, 2011 you want that helmet but aged? Link to comment Share on other sites More sharing options...
YesRoyalty Posted October 16, 2011 Author Share Posted October 16, 2011 you want that helmet but aged?Not even aged, necessarily. I have a woefully poor understanding of bump and specular maps, both of which are vitally important to this object. Since I've posted I took a second shot at the texture, and it actually looks okay. I'll still take any help I can get. Link to comment Share on other sites More sharing options...
rjhelms84 Posted October 16, 2011 Share Posted October 16, 2011 could you post a screen-shot of your model? Link to comment Share on other sites More sharing options...
YesRoyalty Posted October 17, 2011 Author Share Posted October 17, 2011 The textured model, and the diffuse map: The untextured model: What I really need help getting done are the bump and specular maps. Link to comment Share on other sites More sharing options...
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