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Invisible Mesh Issue


Ogliss

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Hello All,

 

I'm new to fallout 4 modding, and im trying to import a custom weapon mesh into the game, currently i am using some Very simple versions to see if i can actually get them to appear ingame. however dispite the fact that the mesh is visible and textured in both NifSkope and the CK, they are total invisible ingame. i followed this tutorial



up untill he saved from nifskope and switched to FOEdit, i opened up the CK and made a copy of the Machete to use as the base (i used Machete nif files as the template from my sword parts) and created and linked up all the various filed needed for the weapon (at least i Think i got them all) 9d047e1cbd8332cb5c74b719ba89ef13.png

when i view the weapon in the CK
0293bd0be8ec53e6c3ac00372669f62d.png
blade NIF
32d4d92b8085de1873f06538403d00f2.png
Handle Nif
818dbb67eea82285249d7256ca502ba9.png
it functions perfectly, just totally invisible ingame(no shadow of the mesh either), driving me nutty trying to figure it out, ive also tried firearms with the same result, incredibly frustrating.

So, if anyone has any inkling of what might be the cause, i would be most appreciatie if it could be made known!

Thank you
Ogliss

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It could be a few things. Either your materials or textures aren't setup correctly or it could be when you exported your mesh out of 3dmax/blender ect you ticked vertex colors. If the material isn't setup to use vertex colors it'll just turn the mesh invisible.

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seems the cause was i removed the

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

from the customprefs ini file, becase it was causing CTD on startup, after cleaning out my game folder and reverifying local files a few times it seems to be working
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