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The Idea List - ^.^


gar_aka_thedude

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I'd like to congratulate all the mod makers out there. I just showed my brother all the mods for Oblivion and he was shocked. Its hard work and they deserve a congrats. Bravo guys! <3

 

MOD SUGGESTIONS BY PERSONAL PREFERENCE

 

SIDENOTE: I'm a realism guy and like to micromanage money and plan my adventures. Also, I really don't know how many of these are thought of, put into production, or already out there.

 

Road Taxes - Are roads for free? I say post a few guards on the road every now and then that request taxes for on-road protection. 5-50 septims would be nice. Have guards chase down people who evade taxes. Legal bandits. Lol.

 

Caravan / Convoying - [Quest?] I've never seen a caravan or wagon on the road. It'd be nice to see actual equipment being moved around in large quantities. Maybe pack guars with visible saddlebags? These could be simple "cash in pocket" quests to escort merchants or.... you can lead a wagon / pack guar and be targeted by bandits. (Hard to code?)

 

Weapon Taxes - Surely people get nervous with all these non-guard civilians walking around carrying weapons that might find their way into people's guts.... unless they know them.

 

Weapon Draw Charges - Maybe guards should filing charges for people drawing weapons. An early warning would be cool "Put your weapon away!"

 

Witch Hunters - I'm sure there's fanatics who believe MAGIC as the root of all evil. If there were, wouldn't they start a cult just to hunt down spell casters and burn them on a stake?

 

Farms - Are the amount of seen farms adequate? I see vast amounts of unused land out there that could be profited from.

 

Farm / Bandit Politics - [Quest?] I liked in Gothic 2 that there were tense relations between farm owners and the local government. Agriculture work is hard and should be fair paying. This would make fine quests when dealing with those tensions > Taxes against Bandits, Tariff ratings affecting Agricultural Sales, Government Confiscations to feed Military Forces, etc.

 

Church Donations - Do churches accept donations? Do you get fame for high paying tithes?

 

Festivals / Ceremonies - Too bad there was a lack of calendric splendor. It'd be nice to see (and maybe dance in) festivals, celebrations, parties, ceremonies, etc. Although, I can easily see stuff like this hard to code and drag down high-end systems.

 

Auction House - Yes, I'm a WoW fan and I LOVED the auction house. Micromanaging money and trade good resources was my thing. Kept me on the edge. But I can already see the pain in making this mod already (if it gets made).

 

Quest Indicators - More as a WoW gamer, it was easy to find quests. Look for the guy with a question mark! Yay! This might lose differentiation between Oblivion and WoW though, but it sure made it easy in the end user. Is this possible for Oblivion?

 

No Recoil Standalone - I saw Duke Patrick's No Recoil thingy. I wish I could just abstract that one feature alone and customize weapon damages to my preference.

 

Wait Time Jobs - I'm sure many retail outlets would love a helping hand in the manufacturing process. Could say "Will hire you for 2 days to forge 5 weapons (Armory skill) and will pay you 100 Septims upon completion." Then, pass time like the "Waiting" feature and voila! Easy money for a back-end job. What do you think?

 

Construction Sites - Any of these buildings get damaged? I've never seen anything get repaired either. Making the visuals for that must be hard though.

 

Mini-Games - Poker? Pool? Darts? Spin the bottle? Chess? Black Jack? Arm Wrestling? Tournaments? Twister? Legos? Hangman? Coding hell I bet. Lol.

 

Executions - Are criminals there for life? It'd be interesting (and an R rating boost) to see public executions.

 

Doom Sayers - How come there aren't any Doom Sayers in Cyrodiil when the whole entire continent just got attacked by Daedras? Stuff like that should scare the hell out of people. We need Doom Sayers to hype the attention to his catastrophe because WE'RE ALL GONNA DIE!!!

 

Demented Speakers - How bout old weird demented homeless people trying to start a new religion? "Follow the path of the Sacred Light and make heed to way of glory!" He could use an assassination. Lol.

 

Town Square Post Signs - Surely there's a spot where all the town folks gather to see wanted signs, job ads, quest announcements, etc. How else does news and information spread?

 

Industrial Factories - Haven't seen any of these places. Mass production to fuel an economy is quite a necessity. It'd be quite a place to raid if you were a thief. Lol. Carpentry, blacksmithing, mineral smelting, etc. Too ambitious?

 

Auto-Eating Feature - One Morrowind Eating mod had an auto-eating feature. Just drop food in the inventory and voila! auto-eating every 1-3 hours. All you gotta worry about is buying the food. ^.^

 

DYNAMIC SCALABLE HEALTH / FATIGUE / MANA

 

Yeah.... A complexed request and probably hard to make. Figure I'd just throw it out there.

 

Wounds - Not all wounds heal fast or slow. Cuts are different from bruises. Could make some slow healing wounds (Cuts from Slashes / Stabs) and fast healing wounds (Bruises). Bruises could heal over 8 hours and cuts could take 2-4 days. It'd make bandages worth while as it would help the healing process.

 

Energy Winds - Stamina recovery is unique. Upon recovery, not everyone is at their full energetic potential. Example: Max Stamina 100, fought until drained, relaxed until energy returned, Max Stamina now 95. So on and so forth until...... you need to sleep then you get Max Stamina 100 again. Could be the same with Health, Mana, and Wounds y'know.

 

Mana Charging - Always wanted to use spells beyond my maximum mana points. It'd be cool to "overclock" one's self; collect magical energy outside of themselves and push their maximum mana beyond their normal parameters (with an added casting delay time of course) to thrust out powerful spells. That would be cool and cool to fight against.

 

 

Well I gotta go. Seeya's

 

~The Dude

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Ooh, big list.

 

Road Taxes: Heh. On-road protection.

Caravan/Convoying: Definitely doable. Bandit ambushes wouldn't be hard at all, either.

Weapon/draw Taxes: I'm pretty sure that's just how it works in Tamriel. It wouldn't be terribly hard to code, though.

Witch-Hunters: Such a group would be reclusive and considered nuts by everyone else, due to everyone's innate magicka ability and the Mages Guild prominence. Still, would make a fun Mages Guild sidequest.

Farms: This one would be a lot of work, and would conflict with a lot.

Farm Quests: By their very nature, 'politics' quests can be harder to code. Still, it is doable, and might be interesting.

Church Donations: Seems quite likely to me that Tamrielic churches don't actually need donations. Perhaps the churches heal any who require it, and are in-turn funded by the castles.

Festivals: Probably more trouble than it's worth.

Aution House: 'Fraid you're right. It would be a nightmare to create any reasonable economy shifts to keep track of...

Quest Indicators: I don't think this is really doable. You could add a very glowy spell to anyone who 'gives' quests, but it would require individually altering every vanilla quest and wouldn't work for modded-in ones. At least, that's the only way I can think of doing it.

No Recoil Standalone: It sounds doable if you just want to excise that particular part of a mod and use it on its own, but I haven't actually heard of No Recoil until now.

Wait Time Jobs: The vanilla Oblivion economy is completely ridiculous, (And in dire need of copper/silver currency as well) but Guards claim to make 1 septim a day and peasants claim to make 5 septims a year. So standard labor would not be worthwhile, though it wouldn't be too hard to do. It would also sort of conflict with hunger/thirst/sleep mods.

Construction Sites: It probably wouldn't be too difficult, (I remember a certain goblin-quest that involves a lot of scaffolding) but where to put them?

Mini-games: Yup. Modding hell.

Executions: It's done in Modular Oblivion Enhanced.

Doom Sayers: Well, there is this one morbidly depressed healer in Kvatch... Quite frankly, though, this game needs a lot of 'panicky' dialogue for the crisis. As is, nobody seems to care more than "Hey, did you hear about that Oblivion gate outside of town?"

Demented Speakers: Wouldn't they all naturally gravitate to the Mythic Dawn and Sheogorath's shrine? :P

Town Squares: Listening in on conversations, everyone asks everyone else about rumors.

Industrial Factories: Don't really know what to make of this one...

Auto-Eating: It would make a pretty easy attachment to an existing mod, provided it used special 'ration-packs', or somesuch. Not sure how difficult it would be with standard food...

Dynamic Scalable Health/Magicka: Waaaay beyond me. It might be doable, not sure.

 

There are actually quite a few interesting ideas here. I have a lot of projects for the time being, but I'll definitely bookmark this.

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those are some neat ideas to make the game more realistic. like caravans and bandit ambushes. but won't that means the caravans will hire mercanaries or fighters/mages guild members for protection. that means the ambushes will have to include at least 20-30 bandits inorder to make it seem real otherwise they'll just get mow down. but having bandit raids on caravans as a repeatable contract sounds fun, especially if the amount of bandits increases with your level or as you get close to the IC. better if you're the guildmaster and you want to do this still.

 

i like the private army mod that was uploaded. pity it didn't work for me. though i also got the volengard castle and dragon castle, they seem so empty. really want to make my own private army and send recruited npcs to guard the castles. i dled the goblin wars for IC, they were pretty entertaining while they lasted, too lil goblins.

 

now if someone can just make a castle mod that includes scheduled invasions by goblins or bandits so you have to recruit npcs or send guild members to defend, i don't think i'll leave this game alone until i'm on my deathbed.

 

oh right, a real nice mod would be dual wield attacks. there are the dual sword mods now but being able to attack with only one is such a waste. if only there's a mod that adds moves so we can do 2 swords attacks.

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Many of these can't be done due to reasons I've already explained elsewhere, and can't be bothered to repeat en-masse here. Use search.

Many others are ill-advised due to their complexity, and reliance on systems which tend to be too resource dependant.

Some just really don't even fit within the style or setting of the game.

The rest have either already been done, or atleast attempted in some manner, but not necessarily done well.

 

Simply put, the only things which could probably get done would be fines for drawing your weapon in town. However even this would have complications when it comes to detecting if the player is in town, or in an interior of that town. And the result would likely be a mod which while realistic, only ends up being a constant annoyance. Everything else would either never work, or never work well within Oblivion.

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