halorocka888 Posted October 15, 2011 Share Posted October 15, 2011 Hello all, First time poster. Inspired by mods like the Elsweyr mod for Oblivion, do we have any idea of how feasible/possible it will be to add sweeping areas to mod in Skyrim? I'm probably the least educated person in the realm of mods, so perhaps someone else can weigh in. However, my thoughts dwell on the idea of adding the region of Cyrodiil to Skyrim's map akin to the Elsweyr mod for Oblivion. It would seem fairly straight forward, as all of the content has already been covered. It would require a vested replication effort on the part of the modder/team to recreate Cyrodiil as depicted in Oblivion. Also, the Lore details that the events in Skyrim take place 200 years after the events of Oblivion. So, this would open the opportunity for creating new quests that are in relation to the Lore, Factions, and Politics of the era in which Skyrim is based. The only barrier to this, is dependent on the limits Bethesda imposes on map boundaries... but I'm sure this can be either bypassed or Bethesda will choose to make them moddable directly. I loved Oblivion immensely and really found Cyrodiil to be an interesting and expansive land. I'd love to see it recreated with the updates in Skyrim and really think that it'd make for a wonderful addition. Furthermore, I can understand the notion that this would be essentially creating Oblivion all over again. To an extent, it is... but as for the landscape, it would probably consist of mainly just replicating the landscape (With certain improvements to the cities, villages, etc to reflect changes in Lore) and creating new quests to fill that land. At least some of the work is fairly self explanatory as it consists of just copying the land presented in Oblivion. In conclusion, I really think this would be a worthwhile endeavor and would definitely like to contribute to the process if it were to be undertaken. Note - Perhaps this is better suited to the Mod Suggestion thread, but I feel it's such a large subject that should be discussed in all of its details. Link to comment Share on other sites More sharing options...
halorocka888 Posted October 15, 2011 Author Share Posted October 15, 2011 I now see a post further down that mentions this same topic. Can delete or lock this post if prudent. Link to comment Share on other sites More sharing options...
Gnasker Posted October 16, 2011 Share Posted October 16, 2011 Where do you see that other topic? Link to comment Share on other sites More sharing options...
danielj97 Posted October 17, 2011 Share Posted October 17, 2011 Hello all, First time poster. Inspired by mods like the Elsweyr mod for Oblivion, do we have any idea of how feasible/possible it will be to add sweeping areas to mod in Skyrim? I'm probably the least educated person in the realm of mods, so perhaps someone else can weigh in. However, my thoughts dwell on the idea of adding the region of Cyrodiil to Skyrim's map akin to the Elsweyr mod for Oblivion. It would seem fairly straight forward, as all of the content has already been covered. It would require a vested replication effort on the part of the modder/team to recreate Cyrodiil as depicted in Oblivion. Also, the Lore details that the events in Skyrim take place 200 years after the events of Oblivion. So, this would open the opportunity for creating new quests that are in relation to the Lore, Factions, and Politics of the era in which Skyrim is based. The only barrier to this, is dependent on the limits Bethesda imposes on map boundaries... but I'm sure this can be either bypassed or Bethesda will choose to make them moddable directly. I loved Oblivion immensely and really found Cyrodiil to be an interesting and expansive land. I'd love to see it recreated with the updates in Skyrim and really think that it'd make for a wonderful addition. Furthermore, I can understand the notion that this would be essentially creating Oblivion all over again. To an extent, it is... but as for the landscape, it would probably consist of mainly just replicating the landscape (With certain improvements to the cities, villages, etc to reflect changes in Lore) and creating new quests to fill that land. At least some of the work is fairly self explanatory as it consists of just copying the land presented in Oblivion. In conclusion, I really think this would be a worthwhile endeavor and would definitely like to contribute to the process if it were to be undertaken. Note - Perhaps this is better suited to the Mod Suggestion thread, but I feel it's such a large subject that should be discussed in all of its details. This would be entirely feasible. It would just require an immense amount of work, to recreate the models from Oblivion, due to the fact Bethesda don't allow porting of their models between games (as the Morroblivion team discovered).I would be interested on working on a mod such as this, after I completed my Skyrim Mod which is currently in planning. :D Link to comment Share on other sites More sharing options...
El`derina Posted October 17, 2011 Share Posted October 17, 2011 possible or not,... its not ever gonna be 100% finished,... to start, read one of the 10 or more other posts on this subject. http://www.thenexusforums.com/index.php?/topic/443532-mod-planning-skyrim-expanded/ the other 9 your excused from since they have been swallowed by the forum flood, :-p lol Link to comment Share on other sites More sharing options...
tricolour Posted October 18, 2011 Share Posted October 18, 2011 Lots of people have big ideas, but in reality, just placing hundreds of trees is a chore. It takes days just to make one little island. Link to comment Share on other sites More sharing options...
El`derina Posted October 18, 2011 Share Posted October 18, 2011 Lots of people have big ideas, but in reality, just placing hundreds of trees is a chore. It takes days just to make one little island. Right... and its entirely a time issue, not rather its possible or not,... by the time you get anywhere, people lose interest in working on the project, life issues come up,.. or someone else starts a similiar project(which also fails in this case..) Or bethesda says no, dont do that.lol Link to comment Share on other sites More sharing options...
halorocka888 Posted October 20, 2011 Author Share Posted October 20, 2011 Hello all, First time poster. Inspired by mods like the Elsweyr mod for Oblivion, do we have any idea of how feasible/possible it will be to add sweeping areas to mod in Skyrim? I'm probably the least educated person in the realm of mods, so perhaps someone else can weigh in. However, my thoughts dwell on the idea of adding the region of Cyrodiil to Skyrim's map akin to the Elsweyr mod for Oblivion. It would seem fairly straight forward, as all of the content has already been covered. It would require a vested replication effort on the part of the modder/team to recreate Cyrodiil as depicted in Oblivion. Also, the Lore details that the events in Skyrim take place 200 years after the events of Oblivion. So, this would open the opportunity for creating new quests that are in relation to the Lore, Factions, and Politics of the era in which Skyrim is based. The only barrier to this, is dependent on the limits Bethesda imposes on map boundaries... but I'm sure this can be either bypassed or Bethesda will choose to make them moddable directly. I loved Oblivion immensely and really found Cyrodiil to be an interesting and expansive land. I'd love to see it recreated with the updates in Skyrim and really think that it'd make for a wonderful addition. Furthermore, I can understand the notion that this would be essentially creating Oblivion all over again. To an extent, it is... but as for the landscape, it would probably consist of mainly just replicating the landscape (With certain improvements to the cities, villages, etc to reflect changes in Lore) and creating new quests to fill that land. At least some of the work is fairly self explanatory as it consists of just copying the land presented in Oblivion. In conclusion, I really think this would be a worthwhile endeavor and would definitely like to contribute to the process if it were to be undertaken. Note - Perhaps this is better suited to the Mod Suggestion thread, but I feel it's such a large subject that should be discussed in all of its details. This would be entirely feasible. It would just require an immense amount of work, to recreate the models from Oblivion, due to the fact Bethesda don't allow porting of their models between games (as the Morroblivion team discovered).I would be interested on working on a mod such as this, after I completed my Skyrim Mod which is currently in planning. :D Right, I would assume it to be very tedious. It just seems like it would be a wonderful thing to mod in given the new tools that are being presented with Skyrim in terms of models, graphic fidelity, etc. If it could be compartmentalized into separate areas of responsibility for a mod team, I think that would alleviate some of the workload or atleast distribute it properly. ExampleHave individual modders responsible for adding/recreating.- Landscape- Flora/Fauna- NPC- Quests- Cities/Buildings- Effects Link to comment Share on other sites More sharing options...
El`derina Posted October 20, 2011 Share Posted October 20, 2011 Hello all, First time poster. Inspired by mods like the Elsweyr mod for Oblivion, do we have any idea of how feasible/possible it will be to add sweeping areas to mod in Skyrim? I'm probably the least educated person in the realm of mods, so perhaps someone else can weigh in. However, my thoughts dwell on the idea of adding the region of Cyrodiil to Skyrim's map akin to the Elsweyr mod for Oblivion. It would seem fairly straight forward, as all of the content has already been covered. It would require a vested replication effort on the part of the modder/team to recreate Cyrodiil as depicted in Oblivion. Also, the Lore details that the events in Skyrim take place 200 years after the events of Oblivion. So, this would open the opportunity for creating new quests that are in relation to the Lore, Factions, and Politics of the era in which Skyrim is based. The only barrier to this, is dependent on the limits Bethesda imposes on map boundaries... but I'm sure this can be either bypassed or Bethesda will choose to make them moddable directly. I loved Oblivion immensely and really found Cyrodiil to be an interesting and expansive land. I'd love to see it recreated with the updates in Skyrim and really think that it'd make for a wonderful addition. Furthermore, I can understand the notion that this would be essentially creating Oblivion all over again. To an extent, it is... but as for the landscape, it would probably consist of mainly just replicating the landscape (With certain improvements to the cities, villages, etc to reflect changes in Lore) and creating new quests to fill that land. At least some of the work is fairly self explanatory as it consists of just copying the land presented in Oblivion. In conclusion, I really think this would be a worthwhile endeavor and would definitely like to contribute to the process if it were to be undertaken. Note - Perhaps this is better suited to the Mod Suggestion thread, but I feel it's such a large subject that should be discussed in all of its details. This would be entirely feasible. It would just require an immense amount of work, to recreate the models from Oblivion, due to the fact Bethesda don't allow porting of their models between games (as the Morroblivion team discovered).I would be interested on working on a mod such as this, after I completed my Skyrim Mod which is currently in planning. :D Right, I would assume it to be very tedious. It just seems like it would be a wonderful thing to mod in given the new tools that are being presented with Skyrim in terms of models, graphic fidelity, etc. If it could be compartmentalized into separate areas of responsibility for a mod team, I think that would alleviate some of the workload or atleast distribute it properly. ExampleHave individual modders responsible for adding/recreating.- Landscape- Flora/Fauna- NPC- Quests- Cities/Buildings- Effects have you modded before? I know you said your inexperienced... but have you modded "at all"? and have you read that link I posted and others comments to get a better idea of this?Also I assume you mean to break all those catergories into smaller subcatergories,.. namely how many people you intend to involve. I don't mean to walk all over your parade,.. I would just like you to do alittle research first.Anyways, I can guareentee there will be many attempts at this kinda mod... i can also guareentee that most will fail. If we are patient, maybe we'll get lucky. Link to comment Share on other sites More sharing options...
halorocka888 Posted October 20, 2011 Author Share Posted October 20, 2011 Hello all, First time poster. Inspired by mods like the Elsweyr mod for Oblivion, do we have any idea of how feasible/possible it will be to add sweeping areas to mod in Skyrim? I'm probably the least educated person in the realm of mods, so perhaps someone else can weigh in. However, my thoughts dwell on the idea of adding the region of Cyrodiil to Skyrim's map akin to the Elsweyr mod for Oblivion. It would seem fairly straight forward, as all of the content has already been covered. It would require a vested replication effort on the part of the modder/team to recreate Cyrodiil as depicted in Oblivion. Also, the Lore details that the events in Skyrim take place 200 years after the events of Oblivion. So, this would open the opportunity for creating new quests that are in relation to the Lore, Factions, and Politics of the era in which Skyrim is based. The only barrier to this, is dependent on the limits Bethesda imposes on map boundaries... but I'm sure this can be either bypassed or Bethesda will choose to make them moddable directly. I loved Oblivion immensely and really found Cyrodiil to be an interesting and expansive land. I'd love to see it recreated with the updates in Skyrim and really think that it'd make for a wonderful addition. Furthermore, I can understand the notion that this would be essentially creating Oblivion all over again. To an extent, it is... but as for the landscape, it would probably consist of mainly just replicating the landscape (With certain improvements to the cities, villages, etc to reflect changes in Lore) and creating new quests to fill that land. At least some of the work is fairly self explanatory as it consists of just copying the land presented in Oblivion. In conclusion, I really think this would be a worthwhile endeavor and would definitely like to contribute to the process if it were to be undertaken. Note - Perhaps this is better suited to the Mod Suggestion thread, but I feel it's such a large subject that should be discussed in all of its details. This would be entirely feasible. It would just require an immense amount of work, to recreate the models from Oblivion, due to the fact Bethesda don't allow porting of their models between games (as the Morroblivion team discovered).I would be interested on working on a mod such as this, after I completed my Skyrim Mod which is currently in planning. :D Right, I would assume it to be very tedious. It just seems like it would be a wonderful thing to mod in given the new tools that are being presented with Skyrim in terms of models, graphic fidelity, etc. If it could be compartmentalized into separate areas of responsibility for a mod team, I think that would alleviate some of the workload or atleast distribute it properly. ExampleHave individual modders responsible for adding/recreating.- Landscape- Flora/Fauna- NPC- Quests- Cities/Buildings- Effects have you modded before? I know you said your inexperienced... but have you modded "at all"? and have you read that link I posted and others comments to get a better idea of this?Also I assume you mean to break all those catergories into smaller subcatergories,.. namely how many people you intend to involve. I don't mean to walk all over your parade,.. I would just like you to do alittle research first.Anyways, I can guareentee there will be many attempts at this kinda mod... i can also guareentee that most will fail. If we are patient, maybe we'll get lucky. Nope! Never modded myself. Hence why I came here to present my assumptions to people who know more about the feasibility of the subject. Was just simply using a bit of logic to outline how the workload could possibly be divided up. Link to comment Share on other sites More sharing options...
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