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Mortar Tube and Rounds (portable artillery)


Skyviper086

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Even though there is an awesome mod that increases artillery range to be more realistic and or just allows one to strike an entire map. I have another idea for artillery needs.

 

At first I thought MLRS (Steel Rain) that would be cool put lore breaking (maybe I don't know)

 

What about Mortars. It's portable and is just as effective as artillery in some situations.

 

But how can it work?

 

Basically it uses what's already in the game. One can either shrink the artillery piece to the size or a mortar tube or use a resource found on New Vegas http://www.nexusmods.com/newvegas/mods/60382/? I don't think this uses any in game assets so it could be good to use for Fallout 4. All you'd have to do is give credit to Madmongo because that person is the author of the resource.

 

So we have the mortar tube. I'm thinking attach some kind of sensor module to it or something to give an on board computer system.

 

Take the Artillery smoke grenades and change those to where only the mortar tube script can recognize them. Perhaps chance the color of the smoke for in game immersion purposes.

 

I don't know a thing about scripting but I do know that it all comes down to what the object IDs are.

 

Hopefully everything will work the same as the artillery. Except better and much much much faster than the regular artillery.

 

Honestly. I keep thinking why not use binoculars? But then no radio so maybe that's why they use smoke instead.

 

Oh and knock out the wait times too or drastically increase them.

 

Also since this is an automated mortar tube thing. I guess there should be a portable crate as well that hold all the rounds. If the crate is empty ... no mortar strike for you. Maybe the crate can work like the supply line with the workshops.

Edited by Skyviper086
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