puregreywolf Posted May 29, 2016 Share Posted May 29, 2016 Hello potential helpers! I was wondering if anyone could tell me if there is a way i can import fmdl type files to blender so i can remodel some NPC or Venom Snake. I didn't see anything else on the forums here or the internet, but please let me know if there is already answer. Thank you for helping ahead of time. I appreciate it! :laugh: Link to comment Share on other sites More sharing options...
BobDoleOwndU Posted May 29, 2016 Share Posted May 29, 2016 (edited) You have two options: 1. Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender. 2. Use the fmdl Maxscript to import them to 3DS Max, then export them to a format usable by Blender. (Note: the fmdl script has vertex issues). Edited May 29, 2016 by BobDoleOwndU Link to comment Share on other sites More sharing options...
puregreywolf Posted May 29, 2016 Author Share Posted May 29, 2016 Ok, thank you! Link to comment Share on other sites More sharing options...
puregreywolf Posted May 29, 2016 Author Share Posted May 29, 2016 (edited) One more thing, but this is about Ninja Ripper. When i try to use Ninja ripper, it doesn't make the ripper folder it is supposed too. Instead it just leaves only the d3d11.dll and d3d9.dll and so on. I have tried all the types , but nothing really happened. Am i doing it wrong? I tried the hotkeys and i tried changing the hotkeys. They didn't work. Help appreciated and thanks again ahead of time. Unfortunately i don't own 3ds Max, will Ninja ripper still work with blender? Edited May 29, 2016 by puregreywolf Link to comment Share on other sites More sharing options...
BobDoleOwndU Posted May 29, 2016 Share Posted May 29, 2016 Not sure, it should be working if you've set everything up correctly. I'm not sure if there's a way to get the Ninja Ripper files directly into Blender without 3DS Max. Link to comment Share on other sites More sharing options...
puregreywolf Posted May 29, 2016 Author Share Posted May 29, 2016 Alright, thank you. The internet says I can use noesis to turn the ninja ripper files into obj files. I'll just need to find out what I am doing wrong with ninja ripper. Thanks again! :smile: Link to comment Share on other sites More sharing options...
puregreywolf Posted May 29, 2016 Author Share Posted May 29, 2016 Ok, i got Ninja Ripper to work and everything else is pretty much good except that i'm not getting the 3d models of characters like snake, quiet, or dd. Is there a specific thing I need to do to rip these models? Link to comment Share on other sites More sharing options...
BobDoleOwndU Posted May 29, 2016 Share Posted May 29, 2016 You need to do a capture where the character you're trying to extract is visible. I.e. in the ACC. You'll get a lot of extra stuff you don't need as well, so you'll want to import everything in small groups until you find what you want (I usually try 100 at a time). Link to comment Share on other sites More sharing options...
puregreywolf Posted May 29, 2016 Author Share Posted May 29, 2016 Alright, i'll try that. Thank you again. :thumbsup: Link to comment Share on other sites More sharing options...
puregreywolf Posted May 30, 2016 Author Share Posted May 30, 2016 Hello again, i'm back with another problem. :mellow: Ninja Ripper rips the models in the environment fine like bushes and rocks but when it comes to the characters, I only get one triangle with the image of the capture on it. It gives me many different versions of that triangle with different colors for the picture. Note that each triangle is a different model. I have tried capturing in different places like Afghanistan, ACC, and mother base. It is the same each time. I can't find anything about these triangles with Ninja Ripper on the internet. What should i do? :unsure: Link to comment Share on other sites More sharing options...
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