QuantumCoretex Posted May 29, 2016 Share Posted May 29, 2016 (edited) Alright so I was finally able to get a melee weapon I had created into Fallout 4!... except I cant seem to get the character to hold it correctly, The weapon just seems to appear to my feet with my guy holding empty air. the Issue was caused by 2 meshes using the same BSLightingShaderProperty node If anyone could offer any help that would be great! Well this issue has been resolved(Thanks BigAndFlabby) I guess unless I can just delete this topic I'll just post what seemed to be causing the error in case anyone else ever has this issue. Edited May 30, 2016 by QuantumCoretex Link to comment Share on other sites More sharing options...
crysisguy Posted May 29, 2016 Share Posted May 29, 2016 Maybe this might help:Open up the weapon's nif file in Nifskope. In NiNode tree, go to the weapon mesh's NiNode and adjust the translation (XYZ position in game). Link to comment Share on other sites More sharing options...
JonathanOstrus Posted May 30, 2016 Share Posted May 30, 2016 (edited) I believe it has to do with the node naming. I recall having an issue when i tried doing a sword because the NiNode root wasn't named "WEAPON" for it to be placed and animated on the weapon bone in the hand. I can't really tell in that postage stamp of a thumbnail what kind of weapon it is. Now that said, if you're using a modular item like most guns, if you are working off the base dummy receiver then you have to make *your* real receiver root NiNode be named "WEAPON". Only one nif needs the bone reference. Edited May 30, 2016 by BigAndFlabby Link to comment Share on other sites More sharing options...
QuantumCoretex Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) @BigAndFlabby I tried your idea it seemed to only cause the came to freeze when I spawned the weapon in.(the NiNode's current name is SledgeHammer)Is there any files I can post that would make this easier? Edited May 30, 2016 by QuantumCoretex Link to comment Share on other sites More sharing options...
JonathanOstrus Posted May 30, 2016 Share Posted May 30, 2016 (edited) @BigAndFlabby I tried your idea it seemed to only cause the came to freeze when I spawned the weapon in.(the NiNode's current name is SledgeHammer)Is there any files I can post that would make this easier?I should have clarified that first. Is this in fact a melee weapon, not a ranged? If that's the case then make sure you have a child of your root that is a NiStringExtraData and its String Data value WEAPON. If you used the vanilla sledgehammer as a base it should already be there. If it's been removed you'll need to add it back. If you still have problems, if you want to pm me a link to get the nif, I'll look at it. I can usually figure it out pretty quick if I load it up and look at it locally. Edited May 30, 2016 by BigAndFlabby Link to comment Share on other sites More sharing options...
QuantumCoretex Posted May 30, 2016 Author Share Posted May 30, 2016 @BigAndFlabby it's a melee weapon but thanks for the info (I plan on making more mods if all goes well so any information is much appreciated) Link to comment Share on other sites More sharing options...
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