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Help with a weapon mod


QuantumCoretex

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Alright so I was finally able to get a melee weapon I had created into Fallout 4!... except I cant seem to get the character to hold it correctly, The weapon just seems to appear to my feet with my guy holding empty air.

 

the Issue was caused by 2 meshes using the same BSLightingShaderProperty node

 

 

 

 

If anyone could offer any help that would be great!

 

Well this issue has been resolved

(Thanks BigAndFlabby)

 

I guess unless I can just delete this topic I'll just post what seemed to be causing the error in case anyone else ever has this issue.

Edited by QuantumCoretex
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I believe it has to do with the node naming. I recall having an issue when i tried doing a sword because the NiNode root wasn't named "WEAPON" for it to be placed and animated on the weapon bone in the hand. I can't really tell in that postage stamp of a thumbnail what kind of weapon it is. Now that said, if you're using a modular item like most guns, if you are working off the base dummy receiver then you have to make *your* real receiver root NiNode be named "WEAPON". Only one nif needs the bone reference.

 

 

Edited by BigAndFlabby
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@BigAndFlabby I tried your idea it seemed to only cause the came to freeze when I spawned the weapon in.(the NiNode's current name is SledgeHammer)

Is there any files I can post that would make this easier?

Edited by QuantumCoretex
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@BigAndFlabby I tried your idea it seemed to only cause the came to freeze when I spawned the weapon in.(the NiNode's current name is SledgeHammer)

Is there any files I can post that would make this easier?

I should have clarified that first. Is this in fact a melee weapon, not a ranged?

 

If that's the case then make sure you have a child of your root that is a NiStringExtraData and its String Data value WEAPON.

 

If you used the vanilla sledgehammer as a base it should already be there. If it's been removed you'll need to add it back. If you still have problems, if you want to pm me a link to get the nif, I'll look at it. I can usually figure it out pretty quick if I load it up and look at it locally.

Edited by BigAndFlabby
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