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Dead simple question: Bethesda or Nexus?


cattywampus4

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Hi,

 

I was playing FO4 a lot with a lot of mods before CK was released. I stopped playing cause I wanted to wait for CK to come out so that the mods I was using (a lot of settlement building mods) would be better navmeshed and stuff... i.e. less buggy.

 

What I am wanting to know is:

 

A) Are the mods that are on Bethesda's download page any different to the mods that are available on Nexus? I.e. is Snap n Build any different on each site?

B) If there are no differences, is it best to now use Bethesda's mod downloads?

 

Thanks

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At a glance, it seems as if Beth.net is a million miles behind the Nexus for PC modding. As such, the choice between the two is currently a no-brainer. I checked in the fear that Beth.net might be gaining important 'exclusives', but thankfully, even in the light of Nvidia's horrid financial interference, this doesn't seem to be the case yet.

 

In THEORY Beth.net wants mods to be as easy to apply as Firefox plug-ins, but anyone who uses Firefox knows that Mozilla's increasingly draconian control of the whole browser plug-in scene has been ruinous for the quality and usefullness of available plugins.

 

Dumbing down the procedure for mods (how they are made, what they can do, how they are viewed and how they are applied) leads to one outcome- far less valuable and worthwhile mods. And the creaking atrocity that is the engine used for FO4 supports the safe trivial modular approach to modding just as bad as could be.

 

Modding FO4 or earlier- just stick with the Nexus. Understand that Bethesda is laying ground for the future - especially Skyrim2 (whatever that is called). FO4 is the LAST use of this ancient engine. Next up is the iDTech derived engine currently seen in an early form in Doom and Dishonored 2. And this engine is being built for highly manageable modular mods that can be coralled as easily as a Firefox plugin or an Apple app-store app. Bethesda won't even allow mods for their next major open-world game to be hosted anywhere other than Beth.net. Sorry, but no matter how much sucking up the Nexus does to Beth, this strategy cannot be changed.

 

PS we all hoped the release of the CK would be transformative with respect to mod quality and variety- but this has not proved to be the case. The early reverse engineered tools were first class, and the CK is largely a crashy buggy mess. Interest in FO4 is falling off a cliff. The future for FO4 is not bright- so I advise anyone to 'fill their boots' with mods at this time (from the Nexus)- to squeeze as much fun from FO4 as they can while they can. Unlike FO3/NV/Skyrim, FO4 is fated to be soon forgotten.

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Rather bleak...

 

Yeah, it is. I haven't found The FO4CK to be crashy at all (I've been modding in it regularly since the closed beta). I've had far more stability problems with the SkyCK than I've had with this one, although like any Beth game each user seems to have a different experience with performance. Also, I wouldn't expect to see more complex mods for awhile. It can take months or years to build complex mods. No one who's been around Beth games for any length of time seriously thought modding would be revolutionized within weeks of the editor's release.

 

 

Re: your specific question about what's available on each site

You'll have to look at the mod selection at each site to figure that out, but I get my mods from Nexus and haven't downloaded even a single one from Beth. The Beth site is a hot mess. I check in on the mod/CK forum over there regularly and am routinely horrified at their inability to run functional and useful forums.

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Why not both? It's not like your mod has to be mutually exclusive. From what I've observed so far (and practise myself), Beth mods tend to be older versions but more stable, whereas Nexus is used as a testbench.

Edited by dazzerfong
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-snip-

 

Seriously, post links to your sources. You keep saying all this stuff, but you never back it up.

 

 

Because he has no sources. Because he's literally the only person on the planet who believes it.

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Hi,

 

I was playing FO4 a lot with a lot of mods before CK was released. I stopped playing cause I wanted to wait for CK to come out so that the mods I was using (a lot of settlement building mods) would be better navmeshed and stuff... i.e. less buggy.

 

What I am wanting to know is:

 

A) Are the mods that are on Bethesda's download page any different to the mods that are available on Nexus? I.e. is Snap n Build any different on each site?

B) If there are no differences, is it best to now use Bethesda's mod downloads?

 

Thanks

A) No

B) No

Bethesda.net mods aren't usable without an internet connection (...?) and the site doesn't let you upload mods with optional addons/patches in any sensible way.

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