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Dead simple question: Bethesda or Nexus?


cattywampus4

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mmmmkay. Now I'm a shill?

 

However badly they handled an IP that wasn't theirs, and however much corporate greed and dev inability to change things there may be doesn't change the fact.

 

They delivered this product, you know, the game to which we are referring?

 

But honestly I'm an outsider in this community, why wouldn't you fear me to be a hired shill? 'Cus they've got billions to hire people to come over here and prop up a product, but yet can't operate a website? Seriously?

 

Pay no mind to the tinfoil hats.

 

Throwing insults back and forth solves nothing, and only works to heighten the already high animosity and tension among the community.

 

The weight of the problem lay with Bethesda, but the modding community as a whole needs to apply continued pressure upon them so as to affect change and improve the system even further. They've already taken one step by implementing the DRMC notification methods, however, that is not an fast nor efficiently effective deterrent to address the thefts occurring. More needs to be done; On our end and on theirs.

 

So far, it seems the modders are bearing the main brunt of the issue, and that cannot last for the good of anyone; something is gonna give, let's try and work to make sure it's a positive outcome for all.

Also, the community has been around for so long it's less vitriolic, and often self polices fairly well.

 

 

To the OP: I'm Nexus all the way, because I like the ability to use the tools available to manage my mods and load order. So far, loading them through the in-game menu leaves much to be desired.

Edited by acelogan
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...except that communities like the Nexus ARE the mother's and fathers of modding. We've been doing it longer and better.

 

 

 

This is a great place, and what the Nexus has (and continues) to do is a great thing.

 

I'm not trying to start an argument with you.

 

But that is a completely wrong way to use the analogy.

 

The Mother gives birth. Bethesda gave birth to the game in question that we are modding.

 

Nexus is not the Mother/Father/Grandfather/Grandmother or anything else to modding in general. And they are certainly not the Mother or Father of modding for FO4 specifically either.

 

The Nexus is a Third Party Site. In the analogy Nexus is the person you called 'Uncle' Jim, who wasn't actually related to you.

 

Sure 'Uncle' Jim has way cooler toys and things to do at his house than your parents. That's why you hang out there, but he still isn't your pappy.

 

So much nonsense in one post. Beth 'birthed' NOTHING. For emerging CORPORATE reasons Beth turned over the task of fixing and improving their games to UNPAID modders, and Beth reaped ONE BILLION dollars+ from this EXPLOITATION of unpaid workers with the cheap-n-nasty, PS3 targeted FO4. Fallout, of course, wasn't even a Beth IP- and when Beth originally bought access to the rights, they were so cheap they refused to buy it outright, leading to court battles down the road.

 

The Internet shows it is COMMUNITIES and NOT corporate entities that make the online world thrive and prosper, and modding turned out to be no exception. Nexus is the birthplace of true, co-ordinated, centralised, grown-up modding- and of that there can be NO DOUBT.

 

For modding, Nexus, by definition, is the main FIRST-PARTY site. Beth.net is a sad, shamefully incompetent joke- but is but a placeholder until mods for Beth games using the new iDTech engine can ONLY be hosted and distributed on Beth.net.

 

Beth.net has two kinds of cheerleaders here- the saddo console crowd (who do NOT belong here since this site is for PC modding), and shills (Zenimax ain't so dumb that it forgets to pay 'reputation management' companies to spam the appropriate forums).

 

Expect to see an awful lot of highly suspicious "Nexus ain't all that" posts in the near future.

 

pay no mind to the shills

expect to see a lot of highly suspicious "nexus modders ain't all that" posts in the near past

my experience with looking at politics has given me the power of magical detection of "record correction"™

and forgot that interplay created fallout? hahaha :nuke:

oh, and one of the most amazing concept artists died

the guy who made the X-02 mod mentioned him in the thing

http://www.nexusmods.com/fallout4/mods/11017/?

adam adamowicz

 

anyways, all of this stuff is moves the way a cat flits its tail when it's trying to prey on small birdies, so I'm going to out and say that if it weren't for nexus mods site itself, I wouldn't have bought FO4, I was going to buy skyrim but not FO4 until I found out that FO4 was like so still

E3 did NOT convince me to buy the game, the trailer did, and brodual did

 

also, a shill is someone who talks of product when others talk of hobbies, we're not interested in "product"

bethesda's not only gaining free labour but it's trying to recreate itself as a steam platform rather than a valve games company, if you get my drift, all within the API itself, IE: mods work the way games do on steam blarf

trying to go mainstream strangles the interestingness and creativity a lot of the time, sure there's cool stuff but literally you just keep seeing these moves by bethesda and it's like, hmm are you going to alienate me from your company in the future? why is doom so slow paced? I get that you could hypothetically take an interesting IP like fallout and mainstreamify it until it's plastic garbage but it's a little worrying that something like FO would be done in like that too

 

the main method of doing all this will be to gain critical mass at bethesda.net and then continue to badger/push/lure modders onto it until eventually it can push for completely controlled within its own bubble modding eventually

I don't know the timeline for this, it's a trend, I suggest playing it out until something more definitive comes out - to confirm any suspicions - and continuing to push for more accountability in the meantime

someone in corporate is doing some awfully screwy things with bethesda's way of selling games....

Edited by tartarsauce2
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