yatz Posted May 29, 2016 Share Posted May 29, 2016 When creating a new object in a cell, is it best to leave it's Record Flag at the default "Temporary" or should I change it to "Persistent"? This is my first go at adding objects and can't seem to find a consistent answer on this that is flipping on the light bulb in my brain. It is a safe, on a wall, which should remain there for the rest of the player's game as long as the mod remains installed. It should of course be removed if the mod is uninstalled. Also, if anyone can share some links (on or off the Nexus) that provides "official" or "majority accepted" notes on this, it would be most appreciated. I have had a difficult time finding things that I trust. I'm assuming I'm just not using good search terms or something. Thanks! Link to comment Share on other sites More sharing options...
Swenson Posted May 30, 2016 Share Posted May 30, 2016 (edited) http://www.creationkit.com/fallout4/index.php?title=Persistence_(Papyrus) Unless you have a script that uses that object from anywhere in the game it's better to leave it temporary. Persistent just means that the game always loads it, which can cause really long loading screens and such. Edited May 30, 2016 by Swenson Link to comment Share on other sites More sharing options...
DarthWayne Posted May 30, 2016 Share Posted May 30, 2016 You can try it with temporary, but make sure to test reloading the cell with and without restarting the game. If your placed object disappears use persistent.Also your object will not be removed automatically if you uninstall the mod. Simply because the engine does not know which mod added the object. Link to comment Share on other sites More sharing options...
hlp Posted May 30, 2016 Share Posted May 30, 2016 You can try it with temporary, but make sure to test reloading the cell with and without restarting the game. If your placed object disappears use persistent.Also your object will not be removed automatically if you uninstall the mod. Simply because the engine does not know which mod added the object. Yes it will be removed and yes it does know which plugin it comes from, that's what FormID are for. Also lookup how persistence works in skyrim moding. It definitively does not work as it did in previous games. Link to comment Share on other sites More sharing options...
DarthWayne Posted May 30, 2016 Share Posted May 30, 2016 ... and yes it does know which plugin it comes from, that's what FormID are for.This only applies on object references placed in the render window. All object references created at runtime with the workshop or the placeatme function are not associated to a plugin. As long as the base object is from the vanilla game they will not be removed when the mod is uninstalled. Link to comment Share on other sites More sharing options...
zilav Posted May 31, 2016 Share Posted May 31, 2016 I'm 99% sure it has not changed since Skyrimhttp://afkmods.iguanadons.net/index.php?/topic/4250-skyrim-levels-of-persistence/ Link to comment Share on other sites More sharing options...
yatz Posted June 2, 2016 Author Share Posted June 2, 2016 Thank you very much everyone, especially for the links. Once you started going back and forth, I remember dealing with this from the "using the mod" side in Skyrim and it started to come back to me. Now that I'm on the other side of the modding equation, obviously I have to pay more attention :) I think I'm going to have to experiment some more to understand it better in my particular case now that you have all successfully jogged my memory. So far, I've seen no negative affects either way I handle it. Haven't tested the uninstall yet - but need to if for no other reason than my own curiosity - I'm using the basic vanilla wall safe (drag drop into render window), so if I'm understanding what I'm seeing correctly, the form id is of course the same since I didn't create a new safe object before drag and drop (to ensure all the other dependencies worked as expected), so I would expect it to remain after the uninstall. I guess we'll find out :) Anyway, you guys are great and provided the exact info I was looking for. Thank you very much! Link to comment Share on other sites More sharing options...
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