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CTD from spells on Self


TrueOrigin

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There are no "cast" animations in that folder. Also, I took out the UVII cast animations, and still CTD

 

Current Mod List:

 

 

 

Oblivion.esm

EnhancedWeather.esm

Open Cities Resources.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Atmospheric Loading Screens - Random Quotes.esp

EnhancedWeather.esp

EW_WeatherOrb.esp

WindowLightingSystem.esp

Akatosh Mount By Saiden Storm.esp

MaleBodyReplacerV4.esp

ANBWearableEars.esp

It's A Wig!.esp

KohdiScimitar.esp

superSP_fatigue_restore_ring.esp

DBContinuedBeta 0.7.esp

VaultsofCyrodiil.esp

Apachii_Heroes_Store.esp

Arena_BattlesV1.2EV.esp

Knights.esp

Knights - Unofficial Patch.esp

OCC-KOTN-Patch.esp

ElsweyrAnequina.esp

ElsweyrAnequinaMTP.esp

ElsweyrAnequina - Races HGEC-Robert.esp

Reaper's Esmeralda's Desert Manor.esp

Walkabout.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Reborn.esp

Arena No Raiment.esp

LustyArgonianMaidContinued.esp

CM_Essential_Classes.esp

Borderless_Cyrodiil-3578.esp

PJs Spell Compendium - Spell Requirements.esp

SneakMultiplier.esp

AdvancedMagicLeveling.esp

Intelligence Overhaul.esp

_Ren_BeautyPack_onlyhairs.esp

Ayleid Arcane Archer.esp

Nephilim.esp

Drake Dragon Race.esp

Soqui Race.esp

Wolven Anthros.esp

AMB.esp

Blademan's New Birthsigns - Part A.esp

Blademan's New Birthsigns - Part B.esp

Blademan's New Birthsigns - Part C.esp

Blademan's New Birthsigns - Part D.esp

Blademan's New Birthsigns - Part E.esp

Blademan's New Birthsigns - Addition 1.esp

Blademan's New Birthsigns - Addition 2.esp

Blademan's New Birthsigns - Addition 3.esp

BetterExplosions.esp

UVII.esp

Ears Only.esp

silverlight wolven anthro armor.esp

FLAN - Enayla Demonic.esp

Geckocare's Eye Pack.esp

Tojay-raht.esp

Dagi.esp

Argonian Shadowscale.esp

Invisibility Robe ver2.esp

Dragon Birthsigns & Classes.esp

drake armor.esp

Zero Arrow Grav.esp

BetterMagic.esp

Raging Fists.esp

SkillSpecialization.esp

 

 

Edited by TrueOrigin
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Try disabling Better Magic and Advanced Magic Leveling. Also, are you running OBGE or do you have Shader Model 3.0 forced?
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\Meshes\...\Characters\_male\

 

The game uses that directory for male and female vanilla animations.

To make sure, the 3rd person cast animations I was talking about are in "meshes\characters\_1stperson". UVII puts them in there, as well as its own "skeleton.nif".

 

If you have no "cast" files, and no "skeleton.nif" there, you have installed UVII incompletely.

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I have all cast and skeletons in the first person file, just nothing in the _male file except the skeletons.

 

Try disabling Better Magic and Advanced Magic Leveling. Also, are you running OBGE or do you have Shader Model 3.0 forced?
This was happening before Better Magic and Advanced magic Leveling. I got those because I started using more magic combat. So really, I don't know how far back it goes because I haven't been using first person til just recently with my Scout and Mage characters. I use OBGE and OBME.

 

Could it be a skeleton incompatibility?

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Try turning off OBGE's shaders and see if that helps. If not, try turning off the magic extender and see where that gets you. I highly doubt it's a skeleton problem. Typically you'd have weird camera placement, invisible/distorted limbs/body parts, or a broken cursor if you have a skeleton issue.
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Remove "shaders.txt" from what ever folder it's in I'd assume (don't delete it as you'll probably want to put it back later, even if it needs to be altered). I don't run OBGE so I can't be 100% sure here.

 

And exactly what are the issues you're having with your skeleton? Did you install a skeleton recommended by your body replacer on top of UVII's skeleton?

Edited by MShoap13
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I'll use the find function to grab that and move it to my folder that I made for things like that.

 

I'm having the quite common First Person height issue with the view being 10 ft tall. BUT it's also affecting both first and third person attacks, except for bows. All melee attacks and spells strike where the first person view would be even in third person, meaning, if I look straight ahead in third person, the attack goes over the enemy's head. It also makes opening doors and chests a pain. In first person, they go right through the cursor so I tend to have to aim low. No problems with bow attacks really since im at a distance and aiming is easy.

 

Yes, I'm using UVII's recommended universal compatibility skeletons with the UVII skeleton patch. I've tried all different skeletons, even retrying the vanilla's and nothing is working.

 

Not finding a shaders.txt...

Edited by TrueOrigin
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