TrueOrigin Posted October 18, 2011 Author Share Posted October 18, 2011 (edited) There are no "cast" animations in that folder. Also, I took out the UVII cast animations, and still CTD Current Mod List: Oblivion.esmEnhancedWeather.esmOpen Cities Resources.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espAtmospheric Loading Screens - Random Quotes.espEnhancedWeather.espEW_WeatherOrb.espWindowLightingSystem.espAkatosh Mount By Saiden Storm.espMaleBodyReplacerV4.espANBWearableEars.espIt's A Wig!.espKohdiScimitar.espsuperSP_fatigue_restore_ring.espDBContinuedBeta 0.7.espVaultsofCyrodiil.espApachii_Heroes_Store.espArena_BattlesV1.2EV.espKnights.espKnights - Unofficial Patch.espOCC-KOTN-Patch.espElsweyrAnequina.espElsweyrAnequinaMTP.espElsweyrAnequina - Races HGEC-Robert.espReaper's Esmeralda's Desert Manor.espWalkabout.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espOpen Cities Reborn.espArena No Raiment.espLustyArgonianMaidContinued.espCM_Essential_Classes.espBorderless_Cyrodiil-3578.espPJs Spell Compendium - Spell Requirements.espSneakMultiplier.espAdvancedMagicLeveling.espIntelligence Overhaul.esp_Ren_BeautyPack_onlyhairs.espAyleid Arcane Archer.espNephilim.espDrake Dragon Race.espSoqui Race.espWolven Anthros.espAMB.espBlademan's New Birthsigns - Part A.espBlademan's New Birthsigns - Part B.espBlademan's New Birthsigns - Part C.espBlademan's New Birthsigns - Part D.espBlademan's New Birthsigns - Part E.espBlademan's New Birthsigns - Addition 1.espBlademan's New Birthsigns - Addition 2.espBlademan's New Birthsigns - Addition 3.espBetterExplosions.espUVII.espEars Only.espsilverlight wolven anthro armor.espFLAN - Enayla Demonic.espGeckocare's Eye Pack.espTojay-raht.espDagi.espArgonian Shadowscale.espInvisibility Robe ver2.espDragon Birthsigns & Classes.espdrake armor.espZero Arrow Grav.espBetterMagic.espRaging Fists.espSkillSpecialization.esp Edited October 18, 2011 by TrueOrigin Link to comment Share on other sites More sharing options...
MShoap13 Posted October 18, 2011 Share Posted October 18, 2011 Try disabling Better Magic and Advanced Magic Leveling. Also, are you running OBGE or do you have Shader Model 3.0 forced? Link to comment Share on other sites More sharing options...
fore Posted October 18, 2011 Share Posted October 18, 2011 \Meshes\...\Characters\_male\ The game uses that directory for male and female vanilla animations.To make sure, the 3rd person cast animations I was talking about are in "meshes\characters\_1stperson". UVII puts them in there, as well as its own "skeleton.nif". If you have no "cast" files, and no "skeleton.nif" there, you have installed UVII incompletely. Link to comment Share on other sites More sharing options...
TrueOrigin Posted October 18, 2011 Author Share Posted October 18, 2011 I have all cast and skeletons in the first person file, just nothing in the _male file except the skeletons. Try disabling Better Magic and Advanced Magic Leveling. Also, are you running OBGE or do you have Shader Model 3.0 forced? This was happening before Better Magic and Advanced magic Leveling. I got those because I started using more magic combat. So really, I don't know how far back it goes because I haven't been using first person til just recently with my Scout and Mage characters. I use OBGE and OBME. Could it be a skeleton incompatibility? Link to comment Share on other sites More sharing options...
MShoap13 Posted October 18, 2011 Share Posted October 18, 2011 Try turning off OBGE's shaders and see if that helps. If not, try turning off the magic extender and see where that gets you. I highly doubt it's a skeleton problem. Typically you'd have weird camera placement, invisible/distorted limbs/body parts, or a broken cursor if you have a skeleton issue. Link to comment Share on other sites More sharing options...
TrueOrigin Posted October 18, 2011 Author Share Posted October 18, 2011 How do I turn off the OBGE shaders? And this happened before I got OBME, I just got that yesterday for a few mods that require it. And I do have that skeleton problem, but none of the fixes work. Link to comment Share on other sites More sharing options...
MShoap13 Posted October 19, 2011 Share Posted October 19, 2011 (edited) Remove "shaders.txt" from what ever folder it's in I'd assume (don't delete it as you'll probably want to put it back later, even if it needs to be altered). I don't run OBGE so I can't be 100% sure here. And exactly what are the issues you're having with your skeleton? Did you install a skeleton recommended by your body replacer on top of UVII's skeleton? Edited October 19, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
TrueOrigin Posted October 19, 2011 Author Share Posted October 19, 2011 (edited) I'll use the find function to grab that and move it to my folder that I made for things like that. I'm having the quite common First Person height issue with the view being 10 ft tall. BUT it's also affecting both first and third person attacks, except for bows. All melee attacks and spells strike where the first person view would be even in third person, meaning, if I look straight ahead in third person, the attack goes over the enemy's head. It also makes opening doors and chests a pain. In first person, they go right through the cursor so I tend to have to aim low. No problems with bow attacks really since im at a distance and aiming is easy. Yes, I'm using UVII's recommended universal compatibility skeletons with the UVII skeleton patch. I've tried all different skeletons, even retrying the vanilla's and nothing is working. Not finding a shaders.txt... Edited October 19, 2011 by TrueOrigin Link to comment Share on other sites More sharing options...
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