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Loading KS Hairdo's in Creation Kit


redprincess79

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Hello, I'm trying to edit the hair of some of the NPCs, and I want to use KS Hairdos because I think it's the best on the Nexxus.

 

When I begin, I select the hair in CK, and I make my NPC mod the active file. From then on I'm able to select the hair and assign it to the NPCS. The problem comes later, when I open my mod up again it says it can't find the hair on the characters I just edited, and they then revert back to vanilla hair.

 

I googled the issue and found that I have to add some information about KS hairdos to the ini in order for CK to recognize the file since it's not a master file, but which ini exactly? There is conflicting information, and nothing I have tried has worked so far. The hair keeps reverting back to vanilla. :mad:

 

Therefore, I'd like instruction on either how to make the file a Master ESM file, or how to load it up as it is. Or if someone has another way to assign that hair to specific NPCs, would appreciate it very much. THanks!

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Enthusiast, can you please let me know what exactly I should write? Because I tried editing it as per the post I read on Reddit. Didn't work.

 

 

  On 5/30/2016 at 5:11 AM, volimtripice said:

Did you try Everybody's different: http://www.nexusmods.com/skyrim/mods/51612/?

Nice mod and you can use different hairstyles mod

 

Uh, no. That's not what I'm trying to do here at all. I'm too picky to really enjoy someone else's character mods- I want to make my own.

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  On 5/30/2016 at 9:26 PM, redprincess79 said:

Someone also said something about this:

 

"In SkyrimEditor.ini (Skyrim folder) under [General] set bAllowMultipleMasterLoads=1"

 

Is this correct?

yea, allows multiple masters to be loaded.

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