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HELP! FNV constant crashing around NPCs in exteriors


JShufflez

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The actors load fine in the cell. However it crashes randomly when I'm in their vicinity. I don't crash when there are no NPCs and I very rarely crash in interiors.

I notice its usually at least 4 or more NPCs in my cell when I get the crashes.

I'm thinking its either my craptop or bugged scripts. I have near or over 200+ mods with 120 plugins. (I use Merge Plugins)

I have a really low-end card and I run on high presets despite only running good framerates at medium. I mainly use gameplay and immersion mods and not many texture mods.

My laptop occasionally runs out of memory and minimizes/closes applications but I didnt get any popups while playing FNV.

Help me out.

My load order:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c FreesideOpen.esm
13 d JIP Selective-Fire.esm
14 e oHUD.esm
15 f Factions Reloaded - Merge.esm
16 10 ELECTRO-CITY - CompletedWorkorders.esm
17 11 rePopulated Wasteland.esm
18 12 Project Nevada - Core.esm
19 13 Project Nevada - Equipment.esm
20 14 Project Nevada - Rebalance.esp
21 15 ELECTRO-CITY - Highways and Byways.esm
22 16 wsex.esm
23 17 DWCNV.esm
24 18 LazarusProject.esm
25 19 Niner.esm
26 1a Project Nevada - Cyberware.esp
27 1b Project Nevada - Extra Options.esm
28 1c NVStripOpen.esm
29 1d FCOMaster.esm
30 1e New Vegas Redesigned 3.esm
31 1f Gomorrah Redesigned v2.esp
32 20 YUP - NPC Fixes (Base Game + All DLC).esp
33 21 Project Nevada - Rebalance Complete.esp
34 22 Improved Sound FX.esp
35 23 ExtendedRadio+3Towns+MilleniaW.esp
Performance Of The Gods.esp
36 24 Interior Lighting Overhaul - Ultimate Edition.esp
37 25 Project Nevada - All DLC.esp
38 26 EVE FNV - ALL DLC.esp
39 27 Uncut Extra Collection FSO.esp
40 28 RZW_OpenFreesideKings.esp
Primm Reborn.esp
41 29 Improved Settlements.esp
42 2a outsidebets.esp
43 2b FreesideOpenPatch.esp
44 2c Uncut Wasteland FSO OB.esp
45 2d Fellout.esp
Novac Reborn.esp
46 2e WeaponModsExpanded.esp
47 2f EVE FNV - NO GRA.esp
48 30 Improved VATS and Autoaim fix with Better Binoculars.esp
49 31 Imp's More Complex Needs.esp
Ambient Temperature - IMCNNV.esp
50 32 IMCNNV - HUD and Hotkeys.esp
51 33 Project Nevada - Cyberware Additions.esp
52 34 PracticeMakesPerfect.esp
PMPitems.esp
SPECIALforPMP.esp
53 35 MashupMerge1.esp
CombatEnhancer.esp
XFO - 5eb - Skills - Barter - Hard.esp
54 36 kochandbohr.esp
XFO - 5ea - Skills - Barter - Mild.esp
XFO - 5b - Skills - SP Formula Rebalance.esp
XFO - 5c - Skills - Better Med Surv Repair.esp
XFO - 5a - SPECIAL & Stats Rebalance.esp
XFO - 4bb - Perks - Two Perks Per Level.esp
XFO - 4ba - Perks - Perk Every Level.esp
XFO - 4a - Perks - Paths.esp
XFO - 6ba - Pacing - Mild (No Cap).esp
XFO - 6bb - Pacing - Med (No Cap).esp
XFO - 6bc - Pacing - High (No Cap).esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 9bb - Enemies - NPC Health + high.esp
XFO - 9ba - Enemies - NPC Health + low.esp
XFO - 8c - Karma Rebalance.esp
XFO - 7c - UnMSG - Sneak Status.esp
XFO - 7b - UnMSG - Karma (Incl Sounds).esp
XFO - 7a - UnMSG - Empty.esp
XFO - 6be - Pacing - Vanilla (JUST No Cap).esp
XFO - 6bd - Pacing - Faster (No Cap).esp
XFO - 8b - Speed Increases.esp
XFO - 3be - rarity - caps - easier.esp
XFO - 3bd - rarity - caps - vanilla.esp
XFO - 3bc - rarity - caps - hard.esp
XFO - 1be - Dmg - Skill-Var - 2x.esp
XFO - 1bd - Dmg - Non-Var - 5x.esp
XFO - 1bc - Dmg - Non-Var - 3x.esp
XFO - 1bb - Dmg - Non-Var - 2x.esp
XFO - 1ba - Dmg - Non-Var - 1x.esp
XFO - 1ab - Accuracy Revamp - hard.esp
XFO - 1bf - Dmg - Skill-Var - 3x.esp
XFO - 1aa - Accuracy Revamp - mild.esp
XFO - 10ad - Hardcore - Hunger&Thirst - Easier (Half).esp
XFO - 10ac - Hardcore - Hunger&Thirst - High (5x) .esp
XFO - 10ab - Hardcore - Hunger&Thirst - Med (3x).esp
XFO - 10aa - Hardcore - Hunger&Thirst - Mild (2x).esp
XFO - 10c - Hardcore - Severe Penalties.esp
XFO - 9db - Enemies - NPC Healing - med.esp
XFO - 1bg - Dmg - Skill-Var - 5x.esp
XFO - 3bb - rarity - caps - med.esp
XFO - 3ba - rarity - caps - mild.esp
XFO - 2db - Bleedthrough - 5%.esp
XFO - 2da - Bleedthrough - 10% (from 20).esp
XFO - 2dc - Bleedthrough - 0% (Full DT).esp
XFO - 9dc - Enemies - NPC Healing - high.esp
PMT - Responsive Kill Reactions.esp
PN - Rebalance Sneak Override removal.esp
Modified Combat Values v2.esp
XFO - 9cb - Enemies - NPC Aim + high.esp
XFO - 9ca - Enemies - NPC Aim + low.esp
RSO - Realistic Stealth Overhaul - NV.esp
XFO - 5db - Skills - Sneak - hard.esp
XFO - 5da - Skills - Sneak - mild.esp
CCO - Damage Resistance.esp
CCO - DR All DLC Patch.esp
CCO - DR PN Patch.esp
More Ammo.esp
XFO - 3aa - rarity - ammo - mild.esp
XFO - 3ae - rarity - ammo - easier.esp
XFO - 3ad - rarity - ammo - vanilla.esp
XFO - 3ab - rarity - ammo - med.esp
55 37 ELECTRO-CITY - Imaginator.esp
56 38 JIP Companions Command & Control.esp
57 39 JIP Fast-Travel Anywhere.esp
58 3a JIP Realistic Weapon Overheating.esp
59 3b JIP Improved Recipe Menu.esp
XFO - 3ac - rarity - ammo - hard.esp
60 3c DarNifiedUINV.esp
61 3d The Weapon Mod Menu.esp
62 3e WMX-ArenovalisTextures.esp
63 3f Fellout-OWB.esp
64 40 More Realistic Aiming.esp
65 41 friendofnightforfellout.esp
66 42 FlashlightNVSE.esp
RZW_OpenFreesideKings_JimmyHats.esp
RZW_OpenFreesideKings_Innuendo.esp
67 43 ALottaShit2.esp
68 44 IWR_ALL.esp
69 45 Imp's More Complex Needs - JA - SORTED.esp
70 46 IMCNNV - Sorted.esp
XFO - 3ce - rarity - meds - easier.esp
XFO - 3cd - rarity - meds - vanilla.esp
XFO - 3cc - rarity - meds - hard.esp
XFO - 3cb - rarity - meds - med.esp
XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
XFO - 3ca - rarity - meds - mild.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 10b - Hardcore - Food&Drink (no healing).esp
71 47 1nivVSLArmors.esp
72 48 1nivPNSLPatch.esp
73 49 CNR_Beta.esp
74 4a BLEED - NV.esp
EVE FNV - NO DLC.esp
75 4b XFO - 8a - Cripple & Body Part Revamp.esp
76 4c IMPACT.esp
77 4d YUP + EVE + IMPACT + BLEED.esp
WME-PN-Impact CP.esp
IMPACT-WMX-ModernWeapons.esp
IMPACT-Weapons.of.the.New.Millenia.esp
IMPACT-CFWNV.esp
IMPACT-CFW-DLC.esp
IMPACT-AWOP.esp
IMPACT-AG Supplimentary Uniques.esp
Unlimited Death Reload Time.esp
noautoaim.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
lightupandsmokethosecigarettes_dm.esp
LightUpAndSmokeThoseCigarettes_imp.esp
lightupandsmokethosecigarettes_convertrecipes.esp
Faster Terminals.esp
fastervats.esp
SneakPerks.esp
wsexInnuendoAnims.esp
HelplessFalling.esp
RealisticBulletsNoTracersGRA.esp
RealisticBulletsNoTracers.esp
Red Bandana.esp
78 4e Improved Wine V2.esp
79 4f ALottaShit1.esp
80 50 WMX-DLCMerged.esp
81 51 WMX-POPMerged.esp
M37Ithaca.esp
Goodsprings Reborn.esp
XFO - 2ab - Armor - DR+DT - revamp - med.esp
XFO - 2aa - Armor - DR+DT - revamp - low.esp
XFO - 2bc - Armor - DR+DT - simple - high.esp
XFO - 2bb - Armor - DR+DT - simple - med.esp
XFO - 2ba - Armor - DR+DT - simple - low.esp
XFO - 2ac - Armor - DR+DT - revamp - high.esp
82 52 WMX-EVE-AllDLCMerged.esp
FOOK-Impact CP.esp
FOOK-WME-Impact CP.esp
WME - Impact CP [ALLDLC].esp
83 53 IMPACT - AllDLC.esp
84 54 IMPACT-WMX-DLCMerged.esp
85 55 christinecos.esp
WME - Impact CP.esp
86 56 IMPACT-WMX.esp
87 57 Improved Sound FX - Weapon Sharing Fix.esp
88 58 IMPACT-WMX-POPMerged.esp
89 59 IMPACT-POPMerged.esp
Couriers Outfit.esp
updatedWearGlassesandMasks.esp
wearglassesmasksbandanas.esp
Maskfix.esp
90 5a Better Benny & Kings Clothing.esp
91 5b StripOpenMain.esp
92 5c betsybrahmin.esp
uylssesbarksfix.esp
93 5d HeadTracking_IK.esp
94 5e 1nivDWSLPatch.esp
95 5f LootMenu.esp
96 60 Radio Hotkey.esp
97 61 SuperHot.esp
Companion Sandbox Mode3.esp
98 62 Ragdolls.esp
DWCNV-CS.esp
NCR Rearmament v1.5 (Lore).esp
ADAM - Rangers on Patrol.esp
99 63 ILO - GS Shack.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
100 64 MoreNiner.esp
101 65 originalintroExtended.esp
102 66 athornysituation.esp
103 67 awilderwasteland.esp
104 68 EnhancedGrass.esp
105 69 UndiesUnderneath.esp
106 6a PMS.esp
107 6b Runner.esp
108 6c OneTimeChallenge.esp
Safe ShowRaceMenu_Console.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - LR.esp
SuicideBooth.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Nemesis Armours.esp
ADAM - NCR Patrol Armour.esp
ADAM - Trooper Gloves.esp
ADAM - Project Nevada Patch.esp
MojaveExtended100.esp
MojaveExtended20.esp
MojaveExtended40.esp
MojaveExtended60.esp
MojaveExtended80.esp
ImmersivePickupSoundsFNV.esp
AN94.esp
FBSykes.esp
1911.esp
BM4A1.esp
KABAR.esp
Makarov.esp
RagingBull.esp
mac10.esp
AEK971.esp
M14.esp
DEagle.esp
AK47.esp
MosinNagant.esp
familiar_faces_followers.esp
Grab and Go.esp
Strangers.esp
OneTimeChallenge NODLC.esp
109 6d Zan_AutoPurge_SmartAgro_NV.esp
Powder Ganger Rep Fix - Gunfight.esp
110 6e Courier Vests.esp
111 6f Dynamic Third Person Camera.esp
112 70 FNNsysNV.esp
113 71 The Mod Configuration Menu.esp
114 72 Near Death.esp
115 73 Zombie Serenade.esp
116 74 NVDLC04 Allegiance w Duster.esp
117 75 Bullet Impact Increased LOD.esp
118 76 Readius_NV.esp
119 77 FCO - GlowingOne.esp
120 78 FCO - Niner.esp
121 79 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
122 7a FCO - NPC Changes.esp
123 7b bzArmour.esp
124 7c bzBodySuits.esp
125 7d Casa Madrid Redesigned.esp
126 7e New Vegas Redesigned 3.esp
127 7f NVR3-CNR_Beta.esp

 

Edited by JShufflez
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Without more detail we can't really help you much. As you suspect, most likely it is due to your "craptop". Does it meet the game's minimum requirements? If not, what can you really expect?

 

In particular, ALL NPCs have scripts which put a load on a processor. Crashes on cell transition will happen more often the more mods you have that affect NPC's & levelled lists. You can't run different mods like that, reliably, without a "bashed" or "merged" patch. The "Bashed Patch" of "Wrye Flash" has a "setting" that lets you limit the number of NPCs in a cell. (Links in the "troubleshooting" post referenced below.)

 

It's always useful to post your "load order" (LO) (in "Spoiler" tags. Use the "Special BBCode" button in the "Reply" menu bar). "LOOT" can copy your LO into a file suitable for posting here. (It's under the ":" with three dots to the extreme right in it's menu bar.)

I offer some standard troubleshooting advice [here].

 

-Dubious-

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Great, thanks.

 

I edited in my load order in the 1st post.

My laptop can run the game, has 4GB ram.

Everything works but the GPU is just barely at the minimum mark (Radeon HD 5470) and the game is stable on medium without shadows or extra stuff.

 

I have over the plugin limit which used to crash my game but I merged some plugins via Merge Plugins, not bashed or merged patches and the count is below 130. The game is pretty stable aside from bad stuttering issues due to my specs, but it works.

 

The crashing I know is an anomaly because it used to play with exactly zero crashes despite the framerate. I have YUPs bugfix patch and other anti-crash plugins.

 

The game works for a bit now after some manual load order sorting and starting a new game, lets me play for 5-10mins or so around NPCs without crashing at least.

I'll still want any more input on this if there's a quick fix.

Edited by JShufflez
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You may not realize it, but Windows (by default) only gives 32-bit games like FNV 2GB of RAM. The rest is reserved for the OS. It is possible to squeeze out a few more bytes of RAM for games (up to about 3GB) by tweaking the BOOT.INI file, using a 4GB Loader, and reducing the number of background apps that are running (things like running the Steam Client in "offline mode" and disabling your AV). Increasing your swap file space may also help with the stuttering. The subject is covered in the "2-4GB game memory limits and solutions" article in my signature.

 

Have you installed the mod "New Vegas Stutter Remover"? You may need to tweak the INI file (in the Data\NVSE folder) but that should help in that area.

 

You need a "bashed" or "merged" patch, to resolve record level conflicts and "levelled lists". Crashes on cell transition will happen more often the more mods you have that affect NPC's & levelled lists. You can't run different mods like that, reliably, without a "bashed" or "merged" patch.

 

-Dubious-

Edited by dubiousintent
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So far I have ENBboost, NV stutter remover, better game performance v5 and the latest YUP bugfix.

The game runs pretty stable except for the horrible stuttering.

 

I run NV on a 4GB loader with the script extender. All of these helps with the stuttering but its still unmanageable to play with.

 

My FPS plays at a stable rate as long as I don't move the player camera.

 

Is there a difference with merging esp/esm's with Merge Plugins to merging via bashed/wrye patches?

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There is a difference between merging for a "patch" and merging "plugins", based primarily upon whether or not the merged plugins are conflicting. You can manually create a merge which deals with conflicts, but it is similar to a "bashed" patch. The difference is that the manual method gives you total control over which "wins" the conflict. It is possible to create a merge patch that is "patching" the "bashed" patch, but I've never had the need to do so, yet. Otherwise the recommendation is to not use both at once.

 

Merging non-conflicting plugins will only reduce your active plugin count. It won't particularly help with stability or stuttering that I am aware of. More than likely you will find some mods that have unexpected interactions when merged.

 

When you say "move the camera around", do you mean merely standing still and panning, or moving? IF the latter, do you have a game controller attached or enabled? In that case micro-stutters can come from the game looking for control inputs from the controller first, then the keyboard/mouse. Disconnect the controller if you are not using it, and in the "C:\Users\<YourAccountName>\Documents\My Games\FalloutNV\Fallout_Prefs.INI" file look for "bGamePadRumble=" and ensure it is set to "0".

 

You may need to tweak the settings of NVSR. Make sure the MinimumFPS and MaximumFPS settings cover a reasonable range like 15-60. The download page has some suggestions. The "HeapAlgorithms" have to be tested. There is no one setting that works best for all; they are very hardware dependent.

 

In general "stuttering" is caused by a lag between when the game calls for video data that has to be read from disk. Every disk read except for "solid state devices" (SSDs) is thousands of times slower than from RAM. Larger amounts of system and video RAM reduce this by permitting preliminary buffering of more video data in memory than is needed to display the current cell. The more screen and color resolution, and higher quality (size) of textures you use increase the amount of memory required to display each cell exponentially. The more needed for display of each cell, the fewer cells that can be buffered. The only options within a given set of hardware are to lower those demands by smaller screen resolution, fewer colors, or vanilla quality textures.

 

-Dubious-

Edited by dubiousintent
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