crysisguy Posted May 29, 2016 Share Posted May 29, 2016 At the moment I have a custom weapon mod that uses the pip gun's animations. The following is a list of animation keywords I used for this custom weapon:AnimsReceiverHandmadePipeSAAnimsRecieverHandmadePipeAnimsLargeMagAnimsGripRifleStraightAfter adjusting weapon and its magazine's XYZ positions with Nifskope and things appears to be working. However, the following problems shows up when I hit the reload button:Magazine doesn't move when reloading in 3rd personReloading in 1st person seems have collision issue (During cocking the weapon handle animation, the magazine mesh seems to "fly" to some arbitrary position before the cocking the weapon handle animation finishes)I'm just wondering: am I missing any animation keywords for pipe weapon reloading? or is there any additional Connecting point I need to configure in Nifskope? Thanks in advance. Link to comment Share on other sites More sharing options...
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