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Pipe gun animation keyword question


crysisguy

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At the moment I have a custom weapon mod that uses the pip gun's animations. The following is a list of animation keywords I used for this custom weapon:

  • AnimsReceiverHandmadePipeSA
  • AnimsRecieverHandmadePipe
  • AnimsLargeMag
  • AnimsGripRifleStraight

After adjusting weapon and its magazine's XYZ positions with Nifskope and things appears to be working. However, the following problems shows up when I hit the reload button:

  • Magazine doesn't move when reloading in 3rd person
  • Reloading in 1st person seems have collision issue (During cocking the weapon handle animation, the magazine mesh seems to "fly" to some arbitrary position before the cocking the weapon handle animation finishes)

I'm just wondering: am I missing any animation keywords for pipe weapon reloading? or is there any additional Connecting point I need to configure in Nifskope?

 

Thanks in advance.

 

 

 

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