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Theory Request: Respawn Clock Shouldn't Restart on cell re-entry


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I did a little research and found that the respawn timers for cells reset every time you walk into them. My request for a mod is simple (in theory): Remove the respawn clock resetting when you enter a cell.

 

How it works right now: You clear out a cell of items/ingredients/enemies and it will take 10/30 in game days. If you run into the cell again, the clock resets back to the original amount. So if the dungeon/cell would respawn in 2 minutes (game time), it instead goes back to 10 days and counts down from there. This works for areas that are low traffic, but if it is things like flowers on the side of a road that you run past a lot, the items may as well never respawn.

 

My ideal mod would: Remove the trigger that restarts the spawn clock. Ideally, it wouldn't interfere with mods that alter respawning timers (for example, a mod that changes the default respawn time from 10 in game days to 5). Again, the best case scenario would be altering 2 lines of code within the game, but I have no idea how it would actually work out (I don't know how the game itself is coded and how modular the design is)

 

notes:

1) This sort of mod will have multiple applications, including assisting mods that are about real survival needs, and making mods that reduce respawn timers unnecessary (although they would be usable in tandem)

2) I am not a fast travel sort of person. As I keep walking through cells, it is frustrating seeing flowers that I picked months ago in game time never respawn again simply because these were high traffic cells.

3) I honestly don't know how difficult or trivial this sort of mod request is. I couldn't search and find any mod that replicates what I'm requesting now

4) The likelyhood of being in a cell directly as it resets doesn't seem to be high enough to be a concern

 

 

 

Any assistance towards this goal would be greatly appreciated.

Edited by legionlegionlegionlegion
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The behavior is controlled deep in the game engine itself. The only way this could happen is someone digging through the game with a debugger to locate the magic that makes it happen. It's impossible with a traditional mod.

 

However there is a mod that adds a script to all the flora in the game to make them respawn independently of their location. Unfortunately I can't remember it's name but you can probably find it if you search. It's pretty popular.

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legionlegionlegionlegion, on 30 May 2016 - 02:58 AM, said:

I did a little research and found that the respawn timers for cells reset every time you walk into them. My request for a mod is simple (in theory): Remove the respawn clock resetting when you enter a cell.

 

The respawn system is a hardcoded base function of the game and not editable in the manner you are asking for. Not going to say it's completely impossible as there are some very smart people in this modding community, but I certainly wouldn't consider this "simple".

 

I am not a fast travel sort of person. As I keep walking through cells, it is frustrating seeing flowers that I picked months ago in game time never respawn again simply because these were high traffic cells.

 

This issue concerning alchemy yielding flowers never respawning, however, is likely a bug that can be fixed via a mod - Flora Respawn Fix

 

EDIT - Ninja'd I see. Well, at least I dug up the link for him - I'll blame that. :tongue:

Edited by Urtho
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The behavior is controlled deep in the game engine itself. The only way this could happen is someone digging through the game with a debugger to locate the magic that makes it happen. It's impossible with a traditional mod.

 

However there is a mod that adds a script to all the flora in the game to make them respawn independently of their location. Unfortunately I can't remember it's name but you can probably find it if you search. It's pretty popular.

 

 

 

legionlegionlegionlegion, on 30 May 2016 - 02:58 AM, said:

I did a little research and found that the respawn timers for cells reset every time you walk into them. My request for a mod is simple (in theory): Remove the respawn clock resetting when you enter a cell.

 

The respawn system is a hardcoded base function of the game and not editable in the manner you are asking for. Not going to say it's completely impossible as there are some very smart people in this modding community, but I certainly wouldn't consider this "simple".

 

I am not a fast travel sort of person. As I keep walking through cells, it is frustrating seeing flowers that I picked months ago in game time never respawn again simply because these were high traffic cells.

 

This issue concerning alchemy yielding flowers never respawning, however, is likely a bug that can be fixed via a mod - Flora Respawn Fix

 

EDIT - Ninja'd I see. Well, at least I dug up the link for him - I'll blame that. :tongue:

 

That is unfortunate :(

 

I had hoped it would be a simple matter of switching a number or two from 1 to 0 in a few lines of code. I guess not.

 

Thanks for the information, guys. I'll probably just go with a mod that reduces respawn times. A band-aid fix, but a fix that exists already and is a lot simpler than apparently ripping game code apart bit by bit.

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