DarthYinzer Posted May 30, 2016 Share Posted May 30, 2016 OK, so I extracted the debug console to the main directory of witcher 3 & have run the C++ redistributibles and I get this every time I try to run the game:EDIT: found out I deleted some files, and put them back. It still is not working. Getting a popup of: Debug Console Mod Error Pattern Mismatch 0 !=1H, and thenError [content0]game\gameplay\focus\focus.ws(202): Function 'LogWithName' does not take 1 param(s)Error [content0]game\gameplay\focus\focus.ws(262): Function 'LogWithName' does not take 1 param(s)Error [content0]game\gui\menus\gwintgamemenu.ws(105): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\vehicles\horseriding.ws(44): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\playerdialogstate.ws(46): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\aimthrow.ws(39): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\combat.ws(123): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\swimming.ws(247): Function 'LogWithName' does not take 1 param(s) Warning [content0]engine\telemetrykeyword.ws(9): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code. I've tried script compiler & it says no issues. When I extracted, it gave no option to rename files, so it overwrote them. Is there a way to uninstall? Any help would be great. Link to comment Share on other sites More sharing options...
DarthYinzer Posted May 30, 2016 Author Share Posted May 30, 2016 OK, Update: Got this from searching online. http://www.nexusmods.com/witcher3/download/7192/?While I'm still getting the Debug Console Mod Error Pattern Mismatch 0 !=1H error, if I just let it continue, the game loads, although it takes about twice as long, but it seems fully playable so far.I assume I'll have to wait until the mod is updated for it to work but if, anyone else got similar LogWithNames error, try the above download, it worked for me (fingers crossed it stays that way).It does'nt say who made the mod/fix, but whoever did, THANK YOU!!!! Link to comment Share on other sites More sharing options...
CRABCLAWW Posted May 31, 2016 Share Posted May 31, 2016 GREAT FIND!!!! THANK YOU no more error ,waiting for update ,so i can use console Link to comment Share on other sites More sharing options...
t003 Posted June 3, 2016 Share Posted June 3, 2016 Seems to not be working for me Link to comment Share on other sites More sharing options...
DarthYinzer Posted June 3, 2016 Author Share Posted June 3, 2016 @t003 All my compile errors were LogWithName, and that download deals with just that problem.Finally, I downloaded the updated Debug Console, extracted to the correct folders....and it's up! No more Debug Console Mod Error Pattern Mismatch 0 !=1H error either. Many thanks to the author who updated the mod. Happy Gaming! Link to comment Share on other sites More sharing options...
RogueKouga Posted June 4, 2016 Share Posted June 4, 2016 darth which one? post a link? Link to comment Share on other sites More sharing options...
DarthYinzer Posted June 5, 2016 Author Share Posted June 5, 2016 This is the updated console debug mod: http://www.nexusmods.com/witcher3/mods/1555/? Version is 1.21 to match the latest Witcher 3 update. Link to comment Share on other sites More sharing options...
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