zanity Posted June 23, 2016 Share Posted June 23, 2016 I know nothing (Call me Jon Snow, or a bastard, either works) about scripting, but what about the idea of using the script to switch between material swaps, since they are controlled in the .esp? Or is that completely out of the question? There is as mentioned the in- NIF option, something similar to the little number box thing that the workshop DLC added, that you click on to change the number. Because I am wanting to know more about scripting, i am guessing you (DDP) mean that if you set up the transforms in the nif with specific names, you could then use a script to reference / point to those? Is that accurate or am I Jon Snowing even more?More, you have to have a BIG texture IE one dds with diff textures then animate it so it swaps to a different part of the DDS on a gamebryo animation call. You cannot swap textures or materials with scripting (So far) FOSE might have that function but IIRC it did in skyrim and when executed could lead to some weird s*** Er- but I ASSUME you could replace an object with an IDENTICAL object save for a new texture, via a script mechanism, achieving much the same thing? Link to comment Share on other sites More sharing options...
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