steelfeathers Posted May 31, 2016 Share Posted May 31, 2016 (edited) So apparently the function ShowGiftMenu no longer works for FO4. Which leads to the question - what sort of function could I use to start a trade where only certain types of items can be passed as a "gift"? The only similar function I know of is OpenInventory, but that lets you pass anything you want, so it won't work for what I need. Edited May 31, 2016 by steelfeathers Link to comment Share on other sites More sharing options...
Maduin81 Posted May 31, 2016 Share Posted May 31, 2016 I'm not familiar with the ShowGiftMenu function, but there is this guy - http://www.creationkit.com/fallout4/index.php?title=OnItemAdded_-_ObjectReference You can check the object that was moved and move it back to the original inventory if its the wrong type, basically rejecting it. Also, you can verify that it is the correct type, etc. Link to comment Share on other sites More sharing options...
steelfeathers Posted May 31, 2016 Author Share Posted May 31, 2016 Good suggestion, but it won't work for me. I'm trying to implement a "Feed treat" function - it would be really weird to be able to "feed" my pet a piece of armor or something instead of only food. Link to comment Share on other sites More sharing options...
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