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Modifying Force values for punches and kicks


denarre

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Aloha All,

 

I'm looking to increase the force values for punches and kick related actions. I've looked at some of the current mods that adjust such, but they generally work on a scope greater than I'm looking to do and add functions I'm not looking to add at this time. (The ones I see bundle in other features like super inventory, jumping, grapple changes, or make modifications to the visuals of punch/kick, add elements, whatever.

 

Am I looking in the right files to change? I've been adding my files to data3.pak

 

Should I be making changes in the default_levels?

 

should I be making changes in inventory: inventory and inventory_special?

 

At the moment, I've made changes to inventory scripts, increasing the force listings of both punches (inventory) and kicks (inventory_special) to minimums of 300 (ala drop kick) but I'm not seeing it have an effect in game. Punches and kicks still have normal oomph. I've generally left the damage rating alone, assuming it'll get boosted with Legendary, and have just tried force changes.

 

Am I even looking in the right folders?

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  • 4 weeks later...

Research Concluded.

 

Bear in mind that these values simply result in the overall effect I was trying to achieve for my own amusement (which was to send them flying the first time every time when kicked) and not surprisingly, are for kicking only. If this is exactly what you were looking for bonus! If not well I'm enjoying it so it's cool.

 

In any case here y'all go and I hope this helps someone other than me. :smile:

 

Make the following changes to data3.pak\data\scripts\inventory\inventory_special.scr

 

CriticalProb(0.05); to CriticalProb(1.0);

 

Force(13.0); to Force(130.0);

 

PhysicsDamageMul(1.3); to PhysicsDamageMul(13);

 

MaxHitSeverity(HitSeverity_Medium); to MaxHitSeverity(HitSeverity_Heavy);

 

MinHitSeverity(HitSeverity_Medium); to MinHitSeverity(HitSeverity_Heavy);

 

Season to taste.

Edited by GrimReapers1
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