Ruadhan2300 Posted October 18, 2011 Share Posted October 18, 2011 As the topic description says, I'm attempting to make a working Sonic Screwdriver style device.for those not fans of Dr Who, the Sonic screwdriver is effectively a sci-fi magic wand which does pretty much whatever the plot requires. but what it's used for most is unlocking doors and computers.I'm attempting to create a parody of it for a mod. I've made a mesh, I've got it ingame, but my problem is that I can't figure out how to apply an effect to a container.I can apply the effects to characters just fine, but the engine ignores my attempts to unlock doors and containers (and computers) completely.I've tried looking at how its done in Oblivion, since there's a spell you can cast to do more or less this exact thing. but the differences in functionality aren't exactly reproducable, Spells don't exist in the same form in the Geck. if anyone is at all able to apply effects to containers, I'd appreciate any help... Link to comment Share on other sites More sharing options...
Direwolffe Posted October 18, 2011 Share Posted October 18, 2011 I'm not sure if this will help, but you might need to do some scripting to allow this to work how you want it to. Because of course spells don't exist in fallout so scripting would be your best bet. If you are unsure about scripting try to ask another member about it and see where that gets you. Link to comment Share on other sites More sharing options...
G33k3dGam3r Posted October 18, 2011 Share Posted October 18, 2011 Your best bet would be to check and see how the sonic screwdriver mods are scripted and then apply something like that to you mod... P.S.For curiosity sake, what does it look like.... :thumbsup: Link to comment Share on other sites More sharing options...
HatterMaster Posted October 18, 2011 Share Posted October 18, 2011 Not sure if this helps, but you may want to contact the makers of Project Nevada, as it added explosive lock picking, so a explosion could unlock a door. I would presume that you could use this or a very similar script to get what you're looking for, also I think your explosives skill affected how likely it was (although I may be wrong) and you could implement the same affect but with science, which even fits it as if I remember rightly the sonic screwdriver has millions of settings as opposed to one universal setting.Oh and to satisfy my curiosity, which screwdriver style are you using? Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted October 18, 2011 Author Share Posted October 18, 2011 http://newvegasnexus.com/imageshare/images/1454396-1318981254.jpg since you guys asked so nice :) I wasn't bothered by the prospect of scripting, its just that scripting or otherwise, I'm having trouble with applying the effect to doors, containers and computers....not a problem with the effect itself. Link to comment Share on other sites More sharing options...
G33k3dGam3r Posted October 19, 2011 Share Posted October 19, 2011 (edited) Not bad looking, It looks sort of like Tennants...., Edited October 19, 2011 by G33k3dGam3r Link to comment Share on other sites More sharing options...
HatterMaster Posted October 19, 2011 Share Posted October 19, 2011 (edited) since you guys asked so nice :) I wasn't bothered by the prospect of scripting, its just that scripting or otherwise, I'm having trouble with applying the effect to doors, containers and computers....not a problem with the effect itself. Looking rather spiffing if I do say so myself :)and I just though that they might be able to explain how to get the affect to work or you could just recycle PN's affect and add some bits to it, I was more just thinking since they'd gotten it to work why make more work for yourself? :) Edited October 19, 2011 by HatterMaster Link to comment Share on other sites More sharing options...
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