timtimman Posted July 10, 2016 Share Posted July 10, 2016 (edited) For anyone who's interested, these are the codes the 2 upcoming tests we'll conduct. Test 1: http://pastebin.com/RT3yBDzM (based on if the MineStartThrow animation name)Test 2: http://pastebin.com/9eidHiC5 (an improved variation of the check ammo count script) <== money's on this one Some tweaking may be necessary, but they show the general concept. If test 1 works it will be shortened somewhat depending on order of execution etc. Edit: Found an error on line 61 (how remote events are received) of test 2. Due to this lines 61 and 62 are changed to:Event ObjectReference.OnItemRemoved(Actor akSender, Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If (akSender == Game.GetPlayer() && akBaseItem == RDE_Mine.GetAmmo()) Also; Test 3: http://pastebin.com/FHLsy2Nk (a hack attempt to sort animation events) Edited July 10, 2016 by timtimman Link to comment Share on other sites More sharing options...
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