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Reverting edited objects/locations/etc in a mod


Grumman

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Hello everyone, I've just started using using the various load order and error utilities, and have learnt that my game has a lot more in common with a house of cards than I thought. Part of this is because of certain mods I am using which have made unnecessary changes, thus causing conflicts.

 

I would like to know how to delete the data in a mod without deleting instances of that object from the world, so that Oblivion uses a previous mod instead.

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-Open the CS, but not the mod.

-In the File->Data dialogue, highlight the ESP you want to alter, and click the Details button.

-Find the record you want to remove, select it, and hit the Delete key. A message should pop up asking you if you wish to toggle the 'Ignore' flag for that record. Select yes.

-Repeat for any other records you want to remove.

-Click the Close button.

-Load the mod (as active) and save it.

---This step may not actually be necessary.

 

If you don't have the Oblivion CS, you'll need it.

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