Grumman Posted November 16, 2007 Share Posted November 16, 2007 Hello everyone, I've just started using using the various load order and error utilities, and have learnt that my game has a lot more in common with a house of cards than I thought. Part of this is because of certain mods I am using which have made unnecessary changes, thus causing conflicts. I would like to know how to delete the data in a mod without deleting instances of that object from the world, so that Oblivion uses a previous mod instead. Link to comment Share on other sites More sharing options...
Abramul Posted November 16, 2007 Share Posted November 16, 2007 -Open the CS, but not the mod.-In the File->Data dialogue, highlight the ESP you want to alter, and click the Details button.-Find the record you want to remove, select it, and hit the Delete key. A message should pop up asking you if you wish to toggle the 'Ignore' flag for that record. Select yes.-Repeat for any other records you want to remove.-Click the Close button.-Load the mod (as active) and save it.---This step may not actually be necessary. If you don't have the Oblivion CS, you'll need it. Link to comment Share on other sites More sharing options...
Grumman Posted November 16, 2007 Author Share Posted November 16, 2007 Thank you. This has removed the conflict warnings for this mod. Link to comment Share on other sites More sharing options...
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