xgamer468 Posted May 31, 2016 Share Posted May 31, 2016 Hi guys, its me having another problem again.So an armor im working on has those big shoulder pauldrons, now in Max they arent too wide, however when i equip them in game, they are very weirdly strechted. This obviously seems to be a rigging problem but i cant figgure out a way to make them move normaly without losing their original shape. I guess this could be fixed in the .ssf file (?) but i cant figure out a way to make this in outfit studioa. The only tutorial i can find are CBBE to Vanilla conversions which doesnt really help me at all.This is what they are supposed to look like:http://i.imgur.com/MIgzPrl.pnghttp://i.imgur.com/GnzdUDP.pngAnd this is what they look like in game:http://i.imgur.com/plcdmsT.pnghttp://i.imgur.com/lYBhRTJ.png Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 31, 2016 Share Posted May 31, 2016 Sounds like they are weighted to more than one bone, when they should only be weighted to one bone each. Have you checked your weight painting? Link to comment Share on other sites More sharing options...
xgamer468 Posted May 31, 2016 Author Share Posted May 31, 2016 I figured it out, I just assigned all of them only to the shoulder_fat bone, not perfect but it works, thanks! And thanks for answering most of my other questions, youre the man! Link to comment Share on other sites More sharing options...
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