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Robot Workbench Menus Bugged


evile420

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After the most recent patch (1.5.205.0), when i went to use a robot workbench i noticed this (see attached pic). The menus now seem to be all moved down one level (special mod is empty, head is special, torso is head, etc.).

 

I have a bunch of mods, but nothing i think would interfere with the menus. Any ideas what could be causing this?

 

This is my load order:

 

GameMode=Fallout4
Fallout4.esm=1
Robot Home Defence.esm=1
ConcealedArmor.esm=1
DLCRobot.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
CBBE.esp=1
CarryWeight99999.esp=1
LongerPowerLinesInf.esp=1
Kerrigan.esp=1
zWGirlClothSimply.esp=1
Gorgeous_VaultGirlV1_preset2.esp=1
Gorgeous VaultGirl.esp=1
MoreBeards2.esp=1
MoreHairstyles4Female4.esp=1
MoreHairstyles4Female4.1.esp=1
MoreHairstyles4Male3.1.esp=1
Presets Edits.esp=1
HairVariations_Conversions.esp=1
HairVariations_Elegant.esp=1
HairVariations_FairyTails.esp=1
HairVariations_Sophisticate.esp=1
HairVariations_YoungAtHeart.esp=1
SuperAffinity.esp=1
NoAffinityCooldown.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMConcealed.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
DX Commonwealth Mini Dresses.esp=1
Snap'n Build - Immersive Modular Doorways.esp=1
Craftable Armor Size.esp=1
Eli_Sleeveless Outfits.esp=1
LovingCait.esp=1
LovingCurie_1.0.2.esp=1
AzarPonytailHairstyles.esp=1
LovingPiper.esp=1
Simple Bug Fixes - Lone Wanderer.esp=1
Simple Bug Fixes.esp=1
NinjaFix_nolevel.esp=1
Mister Sandman Unfixed.esp=1
SuperLongAreaRespawn.esp=1
Eli_Accessories.esp=1
Magnolia.esp=1
ASVektor.esp=1
Eli_ArmourCollection.esp=1
Home Plate Workbench.esp=1
CompanionsGoHome_A.esp=1
slootyVaultSuit.esp=1
slootyVaultSuit - AWKCR Compatibility.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
WastelandFashion.esp=1
Eli_AlecusRogueHD.esp=1
NSA All-in-One.esp=1
Simple Intersection.esp=1
UnlimitedPower.esp=1
Homemaker - Greenhouse Disabler.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects.esp=1
Snap'n Build - Bunker.esp=1
Snap'n Build - Capsule.esp=1
Snap'n Build - Greenhouse.esp=1
Snap'n Build - Industrial.esp=1
Snap'n Build - Patches.esp=1
Snap'n Build - Real Estate.esp=1
Simple Intersection - Homemaker 1.22.esp=1
Jzk_WW_Patch.esp=1
Merchants stick with store - Regular settlers.esp=1
Eli_NukaStuff.esp=1
DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1
NoSettlementAttacks.esp=1
NinjaFix.esp=1
LongerAreaRespawn.esp=1
HMM-WWorkshop-Compatibility.esp=1
Merchants stick with store - Unique Settlers.esp=1
D13SynthSpyDetectionElimination.esp=1
ConcealedArmor.esp=1
FarHarborDecor.esp=1
FarHarborHomemakerFix.esp=1
mjp_PTRS41ATR.esp=1
Armorsmith Extended.esp=1
Armorsmith Elianora Extended.esp=1
WastelandFashionAccessories.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
LegendaryModification - DLC Far Harbor.esp=1
Edited by evile420
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  • 2 weeks later...
  • 1 month later...

Just now realizing I have this same issue. Only solution I've heard of is to uninstall Automatron, then reinstall (which of course restarts the Automatron quest).

Edit: in the interests of diagnosis, here are the mods we have in common:

 

Fallout4.esm=1
Robot Home Defence.esm=1
ConcealedArmor.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
CBBE.esp=1
Kerrigan.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMConcealed.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
Craftable Armor Size.esp=1
AzarPonytailHairstyles.esp=1
Eli_Accessories.esp=1
Home Plate Workbench.esp=1
CompanionsGoHome_A.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
Eli_NukaStuff.esp=1
ConcealedArmor.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
LegendaryModification - DLC Far Harbor.esp=1
Edited by devonapple
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Update: uninstalled all mods through Nexus Mod Manager. No effect. Also, now any automatron with the Sentry legs a) doesn't get sized up per normal, and b) walks around on the Sentry legs like a Protectron. Will try uninstalling and reinstalling Automatron.

Edited by devonapple
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So the nuclear option (uninstalling Automatron and reinstalling) did work, but it resets the Mechanist quest in the process and removes all previous Automatron assets (no surprise).

 

Going back to a previous save afterwards, the menu is still messed up. Something gets baked into the save file that overrides the original Robot Workbench menu.

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