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Changing the available build catagories in a settlement


Rorax

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I've noticed special settlements like the Diamond City home and the Mechanists liar have edited access to categories in settlement mode.
Mechanists lair for example shuts you out of shops entirely.

So my question is, where in the cell am I looking for where those options are set? so I can customize them.

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Never mind I worked it out

However I'll lay out here how I worked it out so that hopefully I help some modding newbies.

1. Find the world cell where you believe the workshop is. For the Mechanist hideout as an example, this is World Space: Interiors (top left of the Cell View window) DLC01Liar. Click.

2. the right hand list will take a moment and populate with everything in that cell. so in the search bar at the top restrict it to 'Workshop' to speed things up.
Bethesdas naming conventions don't seem to be super strict so what you are looking for here is something named roughly along the lines of "WorkshopWorkbenchRef" But the Mechanist one for example is called "DLC01LairWorkshop_Workbench" see, similar but not same. The icon is a open filing cabinet, ignore the one with "container" in its name.

3. right click > Edit
In the new window click the button Edit Base.
In the new window you will see a table in the bottom left called "Keywords" This is where the magic happens. This table determines what your workbench does and does not give you access to. You might need to resize the table headers in this window to see things properly but you will note that, Using the mechanist workbench as an example again that it contains
Crafting
Decorations
Exterior
Furniture
InteriorOnly
Power
Wire

If I wanted to give this workbench access to say all the things Sanctuary Hills has then I would remove
InteriorOnly
And add
Settlement

Or at least thats as far as I got and it works :tongue:

SO! I hope this helps someone. Next step. Learning to create my own Keywords

Edited by Rorax
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