Bottletopman Posted October 19, 2011 Share Posted October 19, 2011 In hardcore mode, stimpaks and radaway heal health/remove radiation over time, rather than instantly. I'm pretty sure it's possible to enable some elements of hardcore mode into casual mode, and if it is, can someone please give me a clear set of instructions/tutorial on how to modify the values in the Geck to enable this in a non-hardcore mode? Thanks in advance. Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 20, 2011 Share Posted October 20, 2011 Open the ingestable, Remove the 'casual' effect, open the 'hardcore' effect in the conditions editing list, and remove the condition that checks to see if its hardcore mode or not. Link to comment Share on other sites More sharing options...
Bottletopman Posted October 20, 2011 Author Share Posted October 20, 2011 Oh, forgot to say, but I also want to add body requirements i.e. food, sleep and water, is there also a way to put that into casual mode? Thanks. Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 21, 2011 Share Posted October 21, 2011 You don't get needs in casual mode, so I don't think there would be any way to add food/sleep/water to casual mode. Link to comment Share on other sites More sharing options...
Bottletopman Posted October 21, 2011 Author Share Posted October 21, 2011 Oh, and with the ingestibles (stimpaks, radaway) there's 4 values; 2 of them have no duration (I'm guessing that's for non-hardcore mode), and the other 2 have durations set for them. Which do I remove/edit? Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 21, 2011 Share Posted October 21, 2011 Check the condition list of all of them. You'll like find out:No duration = Casual mode, and Higher healing = Requires 'Food sanatizer'.. I think. Basicly, the condition lists will tell you exactly when each effect is used. You'll likey wanna delete the casual effects once you remove the 'hardcore' check from the other effect. Link to comment Share on other sites More sharing options...
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