WyrdOh Posted June 1, 2016 Share Posted June 1, 2016 (edited) I'm not well versed in how versatile the scripting in Fallout 4 is (or scripts in general really), but would it be theoretically possible to make some sort of menu that uses Fusion Cells to increase the "Health" stat of an individual Fusion Core? I want to be able to create a menu that allows you to choose to recharge one or more Cores using Cells but letting you know beforehand the results. For example. if you can fully charge 4 Cores and have one at half, it would tell you that and that you'd use 450 Cells. (assuming cores at 1 health, rounding, etc) From what I do know of the engine, I figured this would mean needing to get the FormID of the ammo being 'healed', so possibly putting it into a dummy container or somesuch, but that also means doing one at a time which is a bit tedious. If anyone can point me in the right direction or at least tell me "Yeah, that should be possible" I would greatly appreciate it. I have a mod in the works and this is a key feature I can do a lot of related prep work around, so if it's not possible I'd rather not sink time into that. Edited June 1, 2016 by Son_of_Foamy Link to comment Share on other sites More sharing options...
adzscott Posted June 1, 2016 Share Posted June 1, 2016 Not sure if it can be done the way you want it, but it can be done for sure. You could set up an object to take fusion cores which are not fully charged and then return fully charged ones once a specific time has elapsed. Link to comment Share on other sites More sharing options...
WyrdOh Posted June 1, 2016 Author Share Posted June 1, 2016 That was an idea that crossed my mind but this was more geared towards being able to do it in the field rather than creating a settlement object, so either required the workbench or doing something via a holotape on the pipboy. Link to comment Share on other sites More sharing options...
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