paulatreides0 Posted June 1, 2016 Share Posted June 1, 2016 I'm trying to add an effect to a perk to slow time that is dependent on whether or not the player is holding their breath. Is there any way to detect such a thing? I searched under the conditional items, but saw nothing to that end. Furthermore, is there a way to extend the slow time spell for as long as the player is in that state? It seems to be set as a "Fire and Forget" spell that requires a duration, so it seems that I will have to use a really duration with some kind of turn-on and turn-off conditions or a script to make it work like I"m thinking. Is there any other way of going about it? Link to comment Share on other sites More sharing options...
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