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Modding/Merging Help


YoungSpock

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Hey guys. I've been modding for kinda a while now but I still don't quite understand it = P. I'm downloading a ton of mods, maybe I'm going overboard but it's a lot of fun. I know all about merging plugins and I use FO3Plugin to do it. However, sometimes when I merge the files I get like duplicates, so everything in one mod will happen twice or there will be two of it. I just want to get done with modding and play fallout, so do you guys have any ideas? Btw, if you have a different mod merging utility that works better and can teach me how to use it, that would be awesome too.
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Did you search the google or the nexus? Try it, you might find your answer. Also, there are tutorials on how to use all the tools from that thread I mentioned in my previous post. Try reading them, you might find your answer there. And stop bumping the thread, be patient, it's annoying and you can get a strike for that. Read under spam: http://www.thenexusforums.com/index.php?/topic/2881-all-newbies-read-this-before-posting/ Edited by Werne
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I'm sorry man I've posted on the forums before but didn't get a reply so I was worried it would happen again... and I haven't been on long and honestly didn't even know exactly what "bumping" does. Sorry for my blundering = )
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Form ID, the numbers like 00000EA7. Editor ID which could be anything, zzzTheBluePistol731. These two are the actual item an it's group type an form settings that make it what it is. Mostly it is structure, but Editor ID's are called upon in scripts quite a lot, so they need to be very unique an never changed. Then Reference ID is a placed item in the game world. These are numbers which are also called upon quite often in scripts, but mostly you use the refrence form to input a custom persistant Refrence ID which is more easy to use an remember in scripts. I.E. TheBluePistolREF or zzzTheBluePistol731REF The issue you have with the merge is caused because there are two ID's that are not unique. It can't merge two items into one, so it creates a duplicate with a different name. It's not always benign, it could break something. You would need to know what you are looking at to be able to tell. Then follow the path to see if anything would be effected by the ID change.
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Here is what I do:

 

I run FO3edit and check the mod to be merged for dupes and overwrites on the BMF mod I am merging everything into. I check for errors in the new mod, duplicate to master (the BMF) and FO3 stuff.

Edit/remove as needed from the new mod, when everything seems good I merge.

 

Then test ingame, make sure new things work right, and move on to the next one.

 

freddy

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