ekRapid Posted June 2, 2016 Share Posted June 2, 2016 I am trying to make it so the basic player health is 50. +10 HP for every point in endurance. With no health gained on level up.In my test a character with 1 endurance have 95 hp and a character with 10 endurance have 150 hp. My playerbasehealth multiplier is 1Playerlevelbonus 0Health endurance offset 0Health endurance multiplier 0.1default health 50human race 50 Fallout 4's health scaling formula: http://img1.wikia.nocookie.net/__cb1464121031/fallout/images/math/1/8/7/18720b8251b18d23808a6f5c329b1abd.pngDecimals are truncated in the PIPboy.Temporary Endurance bonuses do not add permanent health on level up.Health is retroactive on permanent Endurance increase. Anyone know how can I fix this so the player health ranges from 60-150? Link to comment Share on other sites More sharing options...
Recommended Posts