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Messing with the player basic health.


ekRapid

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I am trying to make it so the basic player health is 50. +10 HP for every point in endurance. With no health gained on level up.

In my test a character with 1 endurance have 95 hp and a character with 10 endurance have 150 hp.

 

My playerbasehealth multiplier is 1

Playerlevelbonus 0

Health endurance offset 0

Health endurance multiplier 0.1

default health 50

human race 50

 

Fallout 4's health scaling formula:

http://img1.wikia.nocookie.net/__cb1464121031/fallout/images/math/1/8/7/18720b8251b18d23808a6f5c329b1abd.png
  • Decimals are truncated in the PIPboy.
  • Temporary Endurance bonuses do not add permanent health on level up.
  • Health is retroactive on permanent Endurance increase.

Anyone know how can I fix this so the player health ranges from 60-150?

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