olha2 Posted October 20, 2011 Share Posted October 20, 2011 (edited) hey, i installed Sounds of Cyrondiil and dident like it so i dis intalled it (i installed the manual way) press on me 4 SOC and now evrie time i swing my sword i get this really annoying sound (i also get the sound when using my fist) can someone plz tell me how to get my old good sound back -edit- it do's not happen when using a bow or magic here's my load order: Oblivion.esmCobl Main.esmLamps of Oblivion Master.esmAll Natural Base.esmBetter Cities Resources.esmKvatch Rebuilt.esmA_Bloody_Mess.esmHighwood.espHighwood-Cobl-Support.espLoadingScreens-AddOn.espOBGE - Liquid Water.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espAkatosh Mount By Saiden Storm.espVipCxj_BulletCamera.espExtended Death Camera.espPortable Campsite - Quickstart.espRegrowing Nirnroot - Normal Plant.espFormID Finder4.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCThievesDen.espDLCFrostcrag.espDLCSpellTomes.espRustyItems.espSmarter Bandits.espCastle Ravenpride.espAssassin's Hideout v1.1.espCastleEltz.espCastle_Domrose_V1.2.espCastleWestWeald.espCastle_Highrock.espSbturm_Penthouse.espSecret Hideout.espSide's Bravil House.espSide's Bravil House (COBL).espSbtP_ad cobl.espLost Paladins of the Divines.espImpeREAL Empire - Unique Forts.espImpeREAL Empire Unique Cities - Sutch.espRealisticFlora.espHoarfrostCastle.espRealisticFlora - DLCFrostcrag.espRealisticFlora - DLCVileLair.espLights.espRegional Legion Soldiers by Ionis.espWolfPacks.espBorder Removal.espRealisticForceHigh.espMidasSpells.espattack and hide harder v2.0.espToaster's Legendary Mastery.esp_Ren_BeautyPack_full.espKT_CustomRaceFix.espAnvilBayHouse.espTreemold Hall.espMore Magicka x25.espFlamesRandom.espWoodsman Home_1_2.espMountainShackR13.espDragon'sLodge.espCity_View_Cabin_Unfurnished.espElkhorn lodge.espRoxey Cabin.espHMTKCabin.espDragonsBlood Castle.espTürme der Wälder.espHigher_Skill_Training.espBarbarianCamp.espRepair_Anytime-9384.espDark_Brotherhood_Party-5559.espPotion_Unlimiter-1948.espLonger Dive Rock.espDLCShiveringIsles.espGriffon Fortress 7.2.espSuspensionBridgeHouse_1FE.espElsweyrAnequina.espElsweyrAnequinaMTP.espMarket_IC_Summon.espMasters Alive.espA Bloody Mess - Bloody Fights.espMultiple Creature Summoning.espBetter dungeons.espTalosBridgeGateHouse.espLakeArriusTreeHouse_v1-1.espChapel Sanctuary.espAdaman Fortress.espThieves Highway Anvil (Eng).espTree House -Crowd of Stallion-.espSunrise Treehouse.espImperial Treehouse.espM_M_TreeHouse.espLakeArriusTreeHouse_v2-0.espOldBridgeXylophoneHouse.espCarry_all_you_want-5118.espfg109PortableBarricades.espCobl Glue.espCobl Si.espCobl Tweaks.espCobl Races.espLamps of Oblivion.espP1DkeyChain.espAll Natural.espKvatch Rebuilt.espAll Natural - SI.espKvatch Rebuilt Weather Patch.espImmersive Interiors.espA Sneaky Buy - BETTER CITIES.espBetter Cities .espBetter Cities Full.espBetter Imperial City.espBetter Cities Full FPS Patch.espBetter Imperial City FPS Patch.espBetter Cities - All Natural.espBetter Cities - VWD of the IC.esp Edited October 20, 2011 by olha2 Link to comment Share on other sites More sharing options...
Keirgarth Posted October 20, 2011 Share Posted October 20, 2011 You might try this: http://www.tesnexus.com/downloads/file.php?id=10345 It doesn't give you back the vanilla sounds, but I think it makes the combat sounds more appealing. Link to comment Share on other sites More sharing options...
olha2 Posted October 20, 2011 Author Share Posted October 20, 2011 i wanne keep my Vannila sounds plz some1 help me0btw i did use archive invalidation (don't really know if it got somthing to do with it) Link to comment Share on other sites More sharing options...
MShoap13 Posted October 20, 2011 Share Posted October 20, 2011 (edited) Most likely, some of the old sound files are left behind in \Data\Sounds\... The vanilla sound files are stored in a .bsa archive that (unless you altered or removed, which is a bad idea) should be untouched. If the archive for Sounds of Cyrodill is explorable use it to compare to your \Data\ folder to the mod and find out if anything was left behind. Feel free to delete anything you find that matches files in that archive if you're using this method. If the archive was an OMOD, you can still try cut and paste on any sounds you think may be responsible. Just move them to a temporary location. That way you can safely test whether or not you needed to remove that sound. Edited October 20, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
olha2 Posted October 20, 2011 Author Share Posted October 20, 2011 (edited) Most likely, some of the old sound files are left behind in \Data\Sounds\... The vanilla sound files are stored in a .bsa archive that (unless you altered or removed, which is a bad idea) should be untouched. If the archive for Sounds of Cyrodill is explorable use it to compare to your \Data\ folder to the mod and find out if anything was left behind. Feel free to delete anything you find that matches files in that archive if you're using this method. If the archive was an OMOD, you can still try cut and paste on any sounds you think may be responsible. Just move them to a temporary location. That way you can safely test whether or not you needed to remove that sound. i already deleted all the folders in the data folder that had to do something with sound except for the video folder and i dident help so i put them back i did archive Invalidation and i selected on file type to include (all of them so also Sounds AND music Edited October 20, 2011 by olha2 Link to comment Share on other sites More sharing options...
MShoap13 Posted October 20, 2011 Share Posted October 20, 2011 (edited) Most likely, some of the old sound files are left behind in \Data\Sounds\... The vanilla sound files are stored in a .bsa archive that (unless you altered or removed, which is a bad idea) should be untouched. If the archive for Sounds of Cyrodill is explorable use it to compare to your \Data\ folder to the mod and find out if anything was left behind. Feel free to delete anything you find that matches files in that archive if you're using this method. If the archive was an OMOD, you can still try cut and paste on any sounds you think may be responsible. Just move them to a temporary location. That way you can safely test whether or not you needed to remove that sound. i already deleted all the folders in the data folder that had to do something with sound except for the video folder and i dident help so i put them back i did archive Invalidation and i selected on file type to include (all of them so also Sounds AND music What form of Archive Invalidation are you using? You should be using BSA Redirection as it's by far the most reliable and simplest solution. And, in OBMM's menu, BSA Redirection greys out all of the options for file types etc. as they're unnecessary. However, I highly doubt your issue stems from this. If the game is playing a non-vanilla sound, you either have a plugin telling it to play that sound and the sound file should be stored somewhere in your \Data\ folder (most likely with the rest of that mods files) or you have a replacer sound (that doesn't require a plugin) and it's located at \Data\Sounds\... Edited October 20, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
olha2 Posted October 20, 2011 Author Share Posted October 20, 2011 I have been using BSA Invalidation but if the game is telling the game to play a sound that isent there i should just hear nothing instead i hear a healing spell (well thats what it sounds to me) also i have tryde deleting the folders: Date/Music Date/Soundand then playing but i still here taht annoying issue i also tryde deleting my BSA's and use a backup of them (after i installed the game and patched it to latest version i made a backup of my BSA's) so i really have no idea what my problem is Link to comment Share on other sites More sharing options...
MShoap13 Posted October 21, 2011 Share Posted October 21, 2011 I did some digging and the particular file in question (regarding sound replacers) is at \Data\Sound\fx\wpn\. If you do not have those folders under your \Data\ directory then you can reasonably rule out sound replacers (not necessarily plugins). This could very well be from your archaic form of Archive Invalidation. Redirection really is the only form anyone should use anymore as it's fool-proof, doesn't require a user generated .txt log, and never needs to be updated once you've set it up. I'm not really sure on the uninstallation procedure of the other Archive Invalidation options, but I know you do need to delete a .txt file that (I think) is located in the \Data\ folder. I want to say it's "ArchiveInvalidation.txt" or something similar. If you're unsure, just move it to a location outside of Oblivion. Also, if you're using a Steam version of Oblivion you'll need to do one extra step to ensure BSA Redirection works properly. You need to get File Date Changer and rollback the "Last Modified" dates on all of the .bsa archives that come in a vanilla Oblivion install (plus the archives of any official DLC) to some time around 2005. This ensures that they will have an older date than any replacer files you may run which is how redirection works. Link to comment Share on other sites More sharing options...
olha2 Posted October 21, 2011 Author Share Posted October 21, 2011 (edited) i did away the archive invalidation.text and the problem is still there and oke from now on i will use BSA Redirection -edit= a weird thing is when i just load a save game or start new game and i fast hit the attack button my sounds oke but later (in a few seconds)it gets f*@k up again Edited October 21, 2011 by olha2 Link to comment Share on other sites More sharing options...
olha2 Posted October 22, 2011 Author Share Posted October 22, 2011 (edited) Still have the problem:( Great news i just disabled all my plugins and my problem is gone!! now i only have to find out what plugin is coursing it and then im done Edited October 22, 2011 by olha2 Link to comment Share on other sites More sharing options...
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