SoulsSin Posted June 2, 2016 Share Posted June 2, 2016 (edited) There are 2 or 3 posts already that ask how to set NPC health and healthscaling, however all of them are left kinda unaswered. So the questions is rather simple, how does NPC health work. I know following. Each spawned npc has a template under Non-Player-Character. E.g. LvlRaider. Under LvlRaider you can find "Health" as a property. However this value isn't their actual health since there are a lot of negative numbers for diffrent npcs. (LvlRaider is -10). Aswell as some entrys not having any health property at all. I also know there is a Health per level and a lowlevelNPCBaseHealthMult, however I have turned this down to 0 (for npcs) respectivly 1 (for the mult). Yet the Health values of raiders seems to vary a LOT. So my question is where do they get that health from and how can I make sure that they don't get such insane amounts of health. (Set all the raiders entries health value to 5 and yet some still took multiple shots to kill). Edited June 2, 2016 by SoulsSin Link to comment Share on other sites More sharing options...
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