Jump to content

Another How to change health values


SoulsSin

Recommended Posts

There are 2 or 3 posts already that ask how to set NPC health and healthscaling, however all of them are left kinda unaswered.

 

So the questions is rather simple, how does NPC health work.

 

I know following. Each spawned npc has a template under Non-Player-Character. E.g. LvlRaider.

 

Under LvlRaider you can find "Health" as a property. However this value isn't their actual health since there are a lot of negative numbers for diffrent npcs. (LvlRaider is -10). Aswell as some entrys not having any health property at all.

 

I also know there is a Health per level and a lowlevelNPCBaseHealthMult, however I have turned this down to 0 (for npcs) respectivly 1 (for the mult).

 

Yet the Health values of raiders seems to vary a LOT. So my question is where do they get that health from and how can I make sure that they don't get such insane amounts of health. (Set all the raiders entries health value to 5 and yet some still took multiple shots to kill).

Edited by SoulsSin
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...