Papercoolcat Posted June 3, 2016 Share Posted June 3, 2016 So I have spent about 20 hours total trying to fix my mods, and I have found for me, that I CANNOT have: [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= in Fallout4Custom.ini otherwise my game just refuses to start a new game, or a save file. With that being said, some mods work, and others do not. I have noticed, that the mods that don't appear are ones that edit the textures. This is really bother some, and if someone, ANYONE, knows a fix of some sort for this PLEASE let me know, kuz I am going insane. Link to comment Share on other sites More sharing options...
hard8 Posted June 3, 2016 Share Posted June 3, 2016 enabling mods In Fallout4Prefs.ini, scroll to the bottom to find the [Launcher] section. Directly beneath the [Launcher] header, enter: bEnableFileSelection=1 from ign ca wikia this is originally from the front page site news section for Fallout 4 If you aren’t using NMM or Bethesda.net and still wish to enable mods manually, please note that the usage of the plugins.txt file has changed. Though it's still located in your %appdata% directory (i.e., something like c:\users\sirsalami\appdata\local\fallout4), it no longer contains references to core files / dlc plugins. Also, you MUST add an asterisk (*) before the entry for each modded plugin. For instance, a properly enabled plugins.txt file will now look something like this: # This file is used by Fallout4 to keep track of your downloaded content. # Please do not modify this file. *Unofficial Fallout 4 Patch.esp *LongerDeathReloadTime.esp *DarkerNights.esp *DarkerNightsDetection.esp *Campsite.esp *CMPA +150.esp *SOS_SleepOrSave.esp We’ll be updating the wiki to reflect these changes, accordingly. original source http://www.nexusmods.com/fallout4/news/12785/? Do not add a asterisks symbol's on the main game and dlc esm in the plugin ini text and you might have to set the text to read-only if your using the f4se_loader to launch the game or your plugin ini text well reset and lose all mod entry's!. Link to comment Share on other sites More sharing options...
Papercoolcat Posted June 3, 2016 Author Share Posted June 3, 2016 I have done all of this, and it still does not work. Link to comment Share on other sites More sharing options...
hard8 Posted June 3, 2016 Share Posted June 3, 2016 Did you set the plugin ini text in C:\Users\User\AppData\Local\Fallout4 to read only???? if you don't set it to read only it resets and mods wont work, I don't use NMM so unsure how NMM handles the plugin ini text Link to comment Share on other sites More sharing options...
Doom1991 Posted June 3, 2016 Share Posted June 3, 2016 I heard this happens to the pirated version of the game... Link to comment Share on other sites More sharing options...
hard8 Posted June 3, 2016 Share Posted June 3, 2016 I buy all my game legitimately from steam http://i.imgur.com/PZMFXxn.png Link to comment Share on other sites More sharing options...
Doom1991 Posted June 3, 2016 Share Posted June 3, 2016 I buy all my game legitimately from steam http://i.imgur.com/PZMFXxn.pngI never claimed that you stole your games... Link to comment Share on other sites More sharing options...
Papercoolcat Posted June 3, 2016 Author Share Posted June 3, 2016 Well, of course I have bought it on steam! Also, yeah, the plugins.ini is read-only. Everything I have done to research is telling me, I should have no problems. Now, NMM does say that "SOME MODS REQUIRE YOU TO CHANGE THE FALLOUT4CUSTOM.INI TO WORK" and I can't do that. What I am guessing is that by putting in that bit of code (i guess you could say) acts as FOMOD which I have seached and have not gotten a clear answer as what that is. I'm thinking, maybe I may have to manually put FOMOD into my game or something? I don't know I am just, so lost. As you've seen, it makes no sense at all. Link to comment Share on other sites More sharing options...
Papercoolcat Posted June 3, 2016 Author Share Posted June 3, 2016 Well, of course I have bought it on steam! Also, yeah, the plugins.ini is read-only. Everything I have done to research is telling me, I should have no problems. Now, NMM does say that "SOME MODS REQUIRE YOU TO CHANGE THE FALLOUT4CUSTOM.INI TO WORK" and I can't do that. What I am guessing is that by putting in that bit of code (i guess you could say) acts as FOMOD which I have seached and have not gotten a clear answer as what that is. I'm thinking, maybe I may have to manually put FOMOD into my game or something? I don't know I am just, so lost. As you've seen, it makes no sense at all. Link to comment Share on other sites More sharing options...
Papercoolcat Posted June 3, 2016 Author Share Posted June 3, 2016 Whoops, why did it post twice? Link to comment Share on other sites More sharing options...
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