culinwino Posted June 3, 2016 Share Posted June 3, 2016 Hello, I've been working full time on a massive scale quest mod that I plan on releasing this summer. I've been getting used to Papyrus, but I have found there to be one issue. I have an NPC set up to speak to the player with a Papyrus Fragment set to run at the end of the dialogue. The fragment is set up to set the stage of another quest to 10, which I have (hopefully) set up correctly through the properties menu. After the stage has been set to 10, I have it set up to spawn 3 NPCs. However, when I test it out in game, I find that the stage does not change at the end of the dialogue, as it should. When I use the console to set the stage to 10 manually, I find that the NPCs do not spawn as they should. Could somebody please help me with this? I have checked all of the aliases and properties and they all appear to be correct, but for some reason it just doesn't work. Every time I test it, I use a character that has not had the mod loaded on it before. Image of Dialogue Result Scripts Image of Dialogue Properties Image of Quest Stages Image of Quest Stage Properties Image of Quest Aliases Link to comment Share on other sites More sharing options...
enollen Posted June 3, 2016 Share Posted June 3, 2016 i'm not shure if this video tells about your problem, but maybe it can help to clarify Link to comment Share on other sites More sharing options...
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