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Trying to make the Vault-Tec Helmet Moddable, won't work.


CopperBoltwire

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Title: Trying to make the Vault-Tec Helmet Moddable, won't work.

 

So i have been trying for the last 2 days to get mods to work for the Vault-Tec Security Helmet(s) to show up.

What i did thus far: (EDIT: Okay so i don't have much time on my hands, and thus it can be boiled down to a half a day or less... big deal...)

 

Added a Keyword for Mod Association.

Added one Miscmod item for the upgrade version of the helmet.

Added two Mods: One called Standard which adds nothing or removes nothing, and the other called simply Helmet Mod which adds +50 DR.

Added two Construction recipes for both mods.

Added the Keywords to the two mods and to the CLEAN Vault-Tec Security Helmet

 

I tried to mimic what the Combat helmet 0 and 1 had... but i think i'm missing something... Maybe a formlist with some odd or obscure name or just not very obvious name?

 

Added the mod to dropbox for people to help troubleshoot for me, as i seriously cannot figure out what i did wrong.

Everything i added of keywords and such starts with "C0B0_" (And that is a zero, not and oh!)

 

Hope you guys can tell me where i failed... cause it eludes me sooo much.

 

Btw, You need Armor and Weapon Keywords Community Resource (AWKCR) and Crafting Workbenches - Craftable Weapons Armor Clothing Ammo Junk since those is what i use in my fully modded game.

 

C0B0_VaultTec_ArmorMods.esp in my Dropbox

Edited by DonDidDon
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No, you didn't post this in the wrong section.

 

I haven't used the CK for fo4 much, yet, but I can tell you from my time with the skyrim CK, I don't know if you're using the CK for this but it might be easier for what you're trying to do than something else, it might actually be more prudent to start over from scratch with this. No, I don't mean completely over from scratch but what I'm saying is duplicate all the pieces of the Vault-tech Security Helmet and, with the CK, essentially build your own, then add the mods to that, make the crafting recipes point to that one and just maybe you should be good to go. I stopped working on mods for skyrim some time ago so my knowledge of the mod process is not fresh in my mind but I hope this helps.

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No, you didn't post this in the wrong section.

 

I haven't used the CK for fo4 much, yet, but I can tell you from my time with the skyrim CK, I don't know if you're using the CK for this but it might be easier for what you're trying to do than something else, it might actually be more prudent to start over from scratch with this. No, I don't mean completely over from scratch but what I'm saying is duplicate all the pieces of the Vault-tech Security Helmet and, with the CK, essentially build your own, then add the mods to that, make the crafting recipes point to that one and just maybe you should be good to go. I stopped working on mods for skyrim some time ago so my knowledge of the mod process is not fresh in my mind but I hope this helps.

Actually i found out why the Helmet mods were not working.

If you check the image in this link: https://gyazo.com/c410b424c332b9e15649fd4bd241235d

You will see in the Attach Parent Slots, that it actually has no Mod slots added what so ever, and thus the mods won't show up, regardless of how many mods i make.

 

But you a right, i should just go about making a whole new Set of armor by duplicating the armor.

But i'm not gonna! *makes wide eyes*....

Okay i am :P

 

But seriously, that little section is easy to miss if you don't understand what the heck it's about.

But i learned about it while making a mod for some weapon-mods that makes the Pipe Gun overpowered. (I like "power fantasies" as it were)

 

So maybe when someone else comes across this issue, then this is why, you also need to add the mod-keyword to the Attach Parent Slot section.

IF in doubt check other current existing armors, should give a good idea of what i mean.

 

Anyways, i'm off to mod the living hell out of the Vault Tec Secruity Armor, yay!

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