Zyxpsilon Posted June 3, 2016 Share Posted June 3, 2016 Relatively simple idea.. yet, a bit complex to implement straight onto the Tactical screen. http://s33.postimg.org/71z2nf6vz/Kills_Counter_Request.png According to the Shadow-Chamber, a total of (-15-) were detected before that mission started. So far, (-4-) have been killed.This pseudo-bar then depletes from right to left until the mission is over. As a result, we would --know-- there are still one or two or many on any given maps! PS; That suggestion isn't what a currently available Mod already does, btw. It gives such indirect values per individual soldiers aside from their Info panels in the bottom left corner. Link to comment Share on other sites More sharing options...
btysgtmajor Posted September 7, 2016 Share Posted September 7, 2016 I'll have something for this ready shortly. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted September 7, 2016 Author Share Posted September 7, 2016 Cool (and still -- thank you in advance).. yet, i regret having to indirectly rain on your parade -- but, someone has already gave (Mid-August) this sort of stuff a wild ride!Have a look at this efficient concept "TacticalUI KillCounter" Mod by Luminger; https://steamcommunity.com/sharedfiles/filedetails/?id=749138678 It uses a system of "Numerical Values" rather than (my suggested) visual Red/Pips/On/A/Bar. I certainly D/L'ed that one when i first saw it in the Steam/Workshop.. no problems with that so far. Don't let it stop you from giving your own version to the community though! ;) Link to comment Share on other sites More sharing options...
btysgtmajor Posted September 7, 2016 Share Posted September 7, 2016 Thanks for the update! It's really tough to know who has what out and when. Mine is definitely a bit different and more in line with your screenshot above. It's graphical and shows how many are left AND how many are currently mind controlled/hacked. It also is only based on the Shadow Chamber report (and only appears if you have it built), and as such it shouldn't count Faceless or Turret or Super Soldier kills. Hopefully there won't be too many bugs. ;) Still, I'll let you know when it's out if you want to give it a whirl. I'm still fairly new to the XCOM 2 modding community so every little bit helps. Thanks again! Link to comment Share on other sites More sharing options...
btysgtmajor Posted September 8, 2016 Share Posted September 8, 2016 http://www.nexusmods.com/xcom2/mods/614? I just uploaded my "version" in the link above. Was just eager to get it out the door, but will likely iterate it a bit. Have a look, especially at the limitations/compatibility sections. That said, I think it looks pretty decent and is fairly informative. Thanks again. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted September 10, 2016 Author Share Posted September 10, 2016 Cool! I wish you the very best of luck with that concept. It might very well be exactly what some people prefer for their Tactical Info Panel! :) Link to comment Share on other sites More sharing options...
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