Jump to content

Pick up projectile?


TommInfinite

Recommended Posts

I've tried to accomplish this before without any luck. Whatever that tick box does, it doesn't seem to have anything to do with picking up projectiles.

 

But if you're sneaky, it might be possible to use an OnActivate event (NVSE) to add an item and delete the reference from the world.

Link to comment
Share on other sites

From my experience you can't pick up missile type projectiles using the controls, that flag is only useful to lobber types, like mines.

 

You can however pick them if you grab the reference with a script or the console and use "Activate". To avoid leaving a picked reference in the world (kinda bloaty) be sure to use use "Activate 1".

Link to comment
Share on other sites

You could do it the lobber way, yes.

http://i.imgbox.com/I8tmtiOl.gif

 

Also you can use a dummy explosion, and PlacedImpactObject to replicate the effect.

 

Say for the "legion coinshot" shotgun ammo, either method would work. Use lobbers, or have the coinshot use a PlacedImpactObject, which ITSELF could even have a script for 50% chance of undamaged coin, and 50% chance for bent coin.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...