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Crazy, wacky, undoable mod ideas for Skyrim.


Garnn

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CLIFFRACERS RETURN!!!

 

Most mods are doable, its just a matter of time on your hands and resources. The only one that isnt is online, but that is because of the amount of time and money involved.

 

I want to see honey badgers, both wild and as pets.

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I want to see honey badgers, both wild and as pets.

Crazy, nastyass honey badgers?

 

:tongue:

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If anything in TES could stand some "simplification", it's the leveling system. I'm not saying that it's difficult to understand, but I for one am looking forward to being able to just go out into the world and not worry about wasting a skill up point or having to flee enemies so I don't level up before getting the maximum stat multipliers. All in all though, I think Skyrim may be even more complex than previous TES games. With several new crafting professions, spell combos, and skill techniques to work with, I think this may just be the most complicated but rewarding game yet.
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I'd never say a mod idea is completely impossible, because then, after someone makes it, I'll look foolish.

 

That said, I'll venture one idea:

 

Bringing a full Dungeons & Dragons ruleset to Skyrim, complete with new creatures, races and factions. I view this as impossible partially because D&D license-holders are lawsuit happy, so I'm pretty confident it won't happen.

Edited by xaliqen
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CLIFFRACERS RETURN!!!

 

Most mods are doable, its just a matter of time on your hands and resources. The only one that isnt is online, but that is because of the amount of time and money involved.

 

I want to see honey badgers, both wild and as pets.

 

Cliffracers would certainly be doable, as would changing your identity afterwards. :biggrin:

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