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Why were the Brotherhood so under-played?


TheeChosenOne

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Ah, I see. Im pretty sure I like the ideas of the FO3 BOS chapter, then the others. So this makes me sad learning that most of the BOS stick to the "Take all the technology" idea. :confused:

 

Yep, this is why i like the FO3 BoS better when i hate the BoS.

 

Enclave FTW!!

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Ah, I see. Im pretty sure I like the ideas of the FO3 BOS chapter, then the others. So this makes me sad learning that most of the BOS stick to the "Take all the technology" idea. :confused:

 

Yep, this is why i like the FO3 BoS better when i hate the BoS.

 

Enclave FTW!!

 

Well, I don't know about that, pure Brothers may act like arrogant bastards, but Enclave, you never know what will happen when you meet them, anything ranging from patriotic dialogue to terrible experiments on you followed by disection :tongue:

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Well, I don't know about that, pure Brothers may act like arrogant bastards, but Enclave, you never know what will happen when you meet them, anything ranging from patriotic dialogue to terrible experiments on you followed by disection :tongue:

 

Not unless you are the one doing the experiments. :rolleyes:

 

Edit: Fail quote

Edited by kieranbhoy
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I just want to point out that the Brotherhood of Steel in FNV is similar to the Brotherhood of Steel in Fallout 1 (and 2). They used to be top dogs but they never cared much for the people around them until the NCR became a force to be reckoned with.

 

Fallout 3 went for the goody two shoes archetype with Lyons Chapter. The "real" Brotherhood is more similar to Outcasts in Fallout 3 (preserving technology rather than playing at knights in shiny power armours).

 

The way FNV (and Fallout 1) represents the BoS makes this faction less simplistic and more realistic as they're not reduced to an archetype. Members of the BoS can still be decent (like Veronica or Elder McNamara) but most of them follow their own agenda and don't care much for the rest. They may be driven but they are also victims of that siege mentality.

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he way FNV (and Fallout 1) represents the BoS makes this faction less simplistic and more realistic as they're not reduced to an archetype. Members of the BoS can still be decent (like Veronica or Elder McNamara) but most of them follow their own agenda and don't care much for the rest. They may be driven but they are also victims of that siege mentality.

However, given a good enough reason they'll help those around them, even if it's just a self-serving thing of having more people on their 'side'. According to the FO1 ending they helped organise the settlements in california to resist the master's army and ended up becoming a mid-level player in the local power structure, being the largest R&D house around. All self-serving of course. They helped the settlements because it gave them more trigger fingers to hold off the mutants and they became the top dogs at research so they got to chose who got what. But still, a good deed is a good deed.

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he way FNV (and Fallout 1) represents the BoS makes this faction less simplistic and more realistic as they're not reduced to an archetype. Members of the BoS can still be decent (like Veronica or Elder McNamara) but most of them follow their own agenda and don't care much for the rest. They may be driven but they are also victims of that siege mentality.

However, given a good enough reason they'll help those around them, even if it's just a self-serving thing of having more people on their 'side'. According to the FO1 ending they helped organise the settlements in california to resist the master's army and ended up becoming a mid-level player in the local power structure, being the largest R&D house around. All self-serving of course. They helped the settlements because it gave them more trigger fingers to hold off the mutants and they became the top dogs at research so they got to chose who got what. But still, a good deed is a good deed.

 

That's not at odds with what I've posted. You're saying they have ulterior motives for helping people or that helping people is a side effect. That's pretty much what I'm saying, i.e. that they wouldn't go out of their way to help unwashed wastelanders.

 

By the way the ending of Fallout 1 has a lot to do with the Vault Dweller managing to become a member of the BoS and almost single handedly defeat the Master.

 

If you consider Fallout 2 you have to agree that the BoS is nowhere near the top of the food chain. They may still be able to affect the wastes but they can't compete with bigger factions. From a technological point of view they are even a few steps behind the Enclave (if you remember, the Chosen One was sent to recover the Vertibird plans from Navarro).

 

This situation opens many new perspectives including the ones that explain the downfall of the BoS because it became involved with the outside world when it could have focused on its mission and on the Codex.

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he way FNV (and Fallout 1) represents the BoS makes this faction less simplistic and more realistic as they're not reduced to an archetype. Members of the BoS can still be decent (like Veronica or Elder McNamara) but most of them follow their own agenda and don't care much for the rest. They may be driven but they are also victims of that siege mentality.

However, given a good enough reason they'll help those around them, even if it's just a self-serving thing of having more people on their 'side'. According to the FO1 ending they helped organise the settlements in california to resist the master's army and ended up becoming a mid-level player in the local power structure, being the largest R&D house around. All self-serving of course. They helped the settlements because it gave them more trigger fingers to hold off the mutants and they became the top dogs at research so they got to chose who got what. But still, a good deed is a good deed.

 

That's not at odds with what I've posted. You're saying they have ulterior motives for helping people or that helping people is a side effect. That's pretty much what I'm saying, i.e. that they wouldn't go out of their way to help unwashed wastelanders.

 

By the way the ending of Fallout 1 has a lot to do with the Vault Dweller managing to become a member of the BoS and almost single handedly defeat the Master.

 

If you consider Fallout 2 you have to agree that the BoS is nowhere near the top of the food chain. They may still be able to affect the wastes but they can't compete with bigger factions. From a technological point of view they are even a few steps behind the Enclave (if you remember, the Chosen One was sent to recover the Vertibird plans from Navarro).

 

This situation opens many new perspectives including the ones that explain the downfall of the BoS because it became involved with the outside world when it could have focused on its mission and on the Codex.

 

 

Is there ever any excerpts from the Codex in any of the FO games? This is all that I could come up with, really.

 

http://fallout.wikia.com/wiki/Brotherhood_of_Steel

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Is there ever any excerpts from the Codex in any of the FO games? This is all that I could come up with, really.

 

http://fallout.wikia.com/wiki/Brotherhood_of_Steel

 

There were some holodisks in Fallout 1 that could be used to find out more about the history of the BoS. Scribe Sophia was the one to ask about that stuff since the Head Scribe Vree didn't care much about history. High Elder Maxson also had a few things to say.

 

http://fallout.wikia.com/wiki/Sophia%27s_tape

 

You should check out the Fallout Bible if you want to learn more about behind the scenes stuff.

 

Here is a link (you can download the Fallout Bible at the bottom of the page): http://www.duckandcover.cx/index.php?id=5

 

It's not always easy to keep track of everything but here are a few things in relation to the BoS:

 

http://duckandcover.cx/features/bible/bible9.php#bosfix

 

http://duckandcover.cx/features/bible/bible9.php#boshistory

 

It sheds some light on why Fallout Tactics is not completely canon (among other things enlisting and training tribals to replenish the numbers of the Brotherhood seems a bit sketchy).

 

http://duckandcover.cx/features/bible/bible9.php#boselder

 

http://duckandcover.cx/features/bible/bible8.php#bosstuff

 

All this may be too specific but the basic idea (that nobody will dispute) is that the BoS is dedicated to preserving (and developing) old technology. Their relations with other factions depends on whether or not these factions are seen as competitors or not.

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I think that the whole reason that the NV BoS feels under-played is because Fallout 3 went overboard with the BoS. BoS were never as big as they were in Fallout 3. Also thinking back on it the F3 BoS seem far more "knightly" and much less military then they did in Fallout 1 but thats just me...
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I think that the whole reason that the NV BoS feels under-played is because Fallout 3 went overboard with the BoS. BoS were never as big as they were in Fallout 3. Also thinking back on it the F3 BoS seem far more "knightly" and much less military then they did in Fallout 1 but thats just me...

 

I agree with you on all points. Fallout 3 probably went too far with the BoS (and Liberty Prime).

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