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Problem with quest targets/conditions


LHNX

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Hi everyone,

 

I just started playing around with the GECK. I'm trying to make a simple quest in which the PC has to collect several objects in a level, and am able to create quest targets for each object, but now I want to make the player see only 1 target at the same time. They all have the same quest stage and objective (e.g. "Find all objects"), the first quest target points to the first object, when the player finds it, a new quest target appears, pointing to the second object and so on. When the player has found all objects, that quest stage is finished and the next starts, or the quest ends altogether.

 

Can somebody explain how to do this? Does it have something to do with the quest conditions, and how do you use those?

 

Thanks in advance!

Edited by LHNX
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Hi everyone,

 

I just started playing around with the GECK. I'm trying to make a simple quest in which the PC has to collect several objects in a level, and am able to create quest targets for each object, but now I want to make the player see only 1 target at the same time. So he first has to find the first object, when he finds it, the target for the 1st object disappears and the one for the 2nd object appears and so on. Can somebody explain how to do this? Does it have something to do with the quest conditions, and how do you use those?

 

Thanks in advance!

 

Sounds like to me what you'd want to do is have somewhere an OnActivatePlayer blocktype script either attached to the activated object(s) or in your quest and in that blocktype I think you'd do a plus one to the counter variable you're using for your quest script to indicate how many the player has activated so far. And in that same blocktype you'd use your enable or disable command pointed to whichever reference variable objects then voila!

 

I'm sorry in advance if I misunderstood your request in my answer.

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