ClaytonCross Posted June 4, 2016 Share Posted June 4, 2016 So the game designers reduced the damage and the radius of grenades. I playing through again I find the radius is very small unless your a grenadier. With that in mind. Volatile Mix has a variable tied to it through the x2Ability_Grenades that controls this...kind of ...It ties the variable to grenade troughs there. It does not define it there. So I tried copying the grenade through template into my Unit Class template, then renaming the variable and assigning it an int of 1. It would not build due to un-allowed var placement. Does anyone have an idea of how to high jack the Volatile Radius variable hard code it? Link to comment Share on other sites More sharing options...
ClaytonCross Posted June 10, 2016 Author Share Posted June 10, 2016 ADVENT Avenger on the steam work shop stated: -= RADIUS RESTORE =-You can do this yourself it seems. Firaxis didn't delete the function, only the variable. This will increase all grenade radii by 25%.XCOM 2 CONFIG Folder:DefaultGameData_SoldierSkills.ini file[XComGame.X2Ability_GrenadierAbilitySet] sectionVOLATILE_RADIUS=0.25f Which I could do locally, but I am looking to add it to my mod. Does anyone know how to implement this localized to a mod so that it gives it to my custom class but not grenadiers? Link to comment Share on other sites More sharing options...
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