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Volatile Radius


ClaytonCross

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So the game designers reduced the damage and the radius of grenades. I playing through again I find the radius is very small unless your a grenadier. With that in mind. Volatile Mix has a variable tied to it through the x2Ability_Grenades that controls this...kind of ...It ties the variable to grenade troughs there. It does not define it there. So I tried copying the grenade through template into my Unit Class template, then renaming the variable and assigning it an int of 1. It would not build due to un-allowed var placement.

 

Does anyone have an idea of how to high jack the Volatile Radius variable hard code it?

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ADVENT Avenger on the steam work shop stated:

 

-= RADIUS RESTORE =-

You can do this yourself it seems. Firaxis didn't delete the function, only the variable. This will increase all grenade radii by 25%.

XCOM 2 CONFIG Folder:
DefaultGameData_SoldierSkills.ini file
[XComGame.X2Ability_GrenadierAbilitySet] section
VOLATILE_RADIUS=0.25f

 

Which I could do locally, but I am looking to add it to my mod. Does anyone know how to implement this localized to a mod so that it gives it to my custom class but not grenadiers?

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