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Ratio of Gametime to Realtime


Valox4182

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So first post here, just joined like a min ago...

 

I searched around a little and didn't find a exact answer.

 

Whats the ratio between game time and real time? Like if i'm playing Skyrim for a hour straight, how long has passed in game; a hour also,maybe a day?

Idk why I thought of this.... I just did....

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I think it's going to be a lot less like Oblivion's timescale and more like Fallout 3's or Fallout: New Vegas'.
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Well, not sure if it's "a lot"...lockpicking, unnamed generic npcs, timescaling (possibly), what else? I can't think this late haha.
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Perks were in Oblivion already, but, the way they're being delivered is more like Fallout 3 true, you get to pick one every level and they let you customize your character pretty well.
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I preferred to set game-time to mirror that of real-time, though unfortunately that seemed to mess with some of the quests (especially the ones from the mages guild) I always enjoyed the twilight hours and the hours of sunset/sunrise - they always went by too quickly with the default time value of 30

 

considering the fact that skyrim is a heavily modified version of the gambryo engine, I suspect it will be possible to modify the passage of time in-game.

Edited by shadow_scale9180
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